EmulatorManager.cs 9.47 KB
//-----------------------------------------------------------------------
// <copyright file="EmulatorManager.cs" company="Google Inc.">
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------

// This class is only used in the Editor, so make sure to only compile it on that platform.
// Additionally, it depends on EmulatorClientSocket which is only compiled in the editor.
// This MonoBehaviour is only ever instantiated dynamically, so it is fine that it is only compiled in the Editor,
// Otherwise it would cause serialization issues.
#if UNITY_EDITOR

using System.Collections;
using UnityEngine;

using proto;

/// @cond
namespace Gvr.Internal
{
    class EmulatorManager : MonoBehaviour
    {
        private IEnumerator emulatorUpdate;
        private WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame();

        public static EmulatorManager Instance
        {
            get
            {
                if (instance == null)
                {
                    var gameObject = new GameObject("PhoneRemote");
                    instance = gameObject.AddComponent<EmulatorManager>();

                    // This object should survive all scene transitions.
                    GameObject.DontDestroyOnLoad(instance);
                }

                return instance;
            }
        }

        private static EmulatorManager instance = null;

        public delegate void OnGyroEvent(EmulatorGyroEvent gyroEvent);

        public event OnGyroEvent gyroEventListeners
        {
            add
            {
                if (value != null)
                {
                    value(currentGyroEvent);
                }

                gyroEventListenersInternal += value;
            }

            remove
            {
                gyroEventListenersInternal -= value;
            }
        }

        public delegate void OnAccelEvent(EmulatorAccelEvent accelEvent);

        public event OnAccelEvent accelEventListeners
        {
            add
            {
                if (value != null)
                {
                    value(currentAccelEvent);
                }

                accelEventListenersInternal += value;
            }

            remove
            {
                accelEventListenersInternal -= value;
            }
        }

        public delegate void OnTouchEvent(EmulatorTouchEvent touchEvent);

        public event OnTouchEvent touchEventListeners
        {
            add
            {
                if (value != null && currentTouchEvent.pointers != null /* null only during init */)
                {
                    value(currentTouchEvent);
                }

                touchEventListenersInternal += value;
            }

            remove
            {
                touchEventListenersInternal -= value;
            }
        }

        public delegate void OnOrientationEvent(EmulatorOrientationEvent orientationEvent);

        public event OnOrientationEvent orientationEventListeners
        {
            add
            {
                if (value != null)
                {
                    value(currentOrientationEvent);
                }

                orientationEventListenersInternal += value;
            }

            remove
            {
                orientationEventListenersInternal -= value;
            }
        }

        public delegate void OnButtonEvent(EmulatorButtonEvent buttonEvent);

        public event OnButtonEvent buttonEventListeners
        {
            add
            {
                if (value != null)
                {
                    value(currentButtonEvent);
                }

                buttonEventListenersInternal += value;
            }

            remove
            {
                buttonEventListenersInternal -= value;
            }
        }

        private void onGyroEvent(EmulatorGyroEvent e)
        {
            currentGyroEvent = e;
            if (gyroEventListenersInternal != null)
            {
                gyroEventListenersInternal(e);
            }
        }

        private void onAccelEvent(EmulatorAccelEvent e)
        {
            currentAccelEvent = e;
            if (accelEventListenersInternal != null)
            {
                accelEventListenersInternal(e);
            }
        }

        private void onTouchEvent(EmulatorTouchEvent e)
        {
            currentTouchEvent = e;
            if (touchEventListenersInternal != null)
            {
                touchEventListenersInternal(e);
            }
        }

        private void onOrientationEvent(EmulatorOrientationEvent e)
        {
            currentOrientationEvent = e;
            if (orientationEventListenersInternal != null)
            {
                orientationEventListenersInternal(e);
            }
        }

        private void onButtonEvent(EmulatorButtonEvent e)
        {
            currentButtonEvent = e;
            if (buttonEventListenersInternal != null)
            {
                buttonEventListenersInternal(e);
            }
        }

        EmulatorGyroEvent currentGyroEvent;
        EmulatorAccelEvent currentAccelEvent;
        EmulatorTouchEvent currentTouchEvent;
        EmulatorOrientationEvent currentOrientationEvent;
        EmulatorButtonEvent currentButtonEvent;

        private event OnGyroEvent gyroEventListenersInternal;

        private event OnAccelEvent accelEventListenersInternal;

        private event OnTouchEvent touchEventListenersInternal;

        private event OnOrientationEvent orientationEventListenersInternal;

        private event OnButtonEvent buttonEventListenersInternal;

        private Queue pendingEvents = Queue.Synchronized(new Queue());
        private EmulatorClientSocket socket;
        private long lastDownTimeMs;

        public bool Connected
        {
            get
            {
                return socket != null && socket.connected == EmulatorClientSocketConnectionState.Connected;
            }
        }

        public bool Connecting
        {
            get
            {
                return socket != null && socket.connected == EmulatorClientSocketConnectionState.Connecting;
            }
        }

        public void Awake()
        {
            if (instance == null)
            {
                instance = this;
            }

            if (instance != this)
            {
                Debug.LogWarning("PhoneRemote must be a singleton.");
                enabled = false;
                return;
            }
        }

        public void Start()
        {
            socket = gameObject.AddComponent<EmulatorClientSocket>();
            socket.Init(this);
            emulatorUpdate = EndOfFrame();
            StartCoroutine(emulatorUpdate);
        }

        IEnumerator EndOfFrame()
        {
            while (true)
            {
                yield return waitForEndOfFrame;
                lock (pendingEvents.SyncRoot)
                {
                    while (pendingEvents.Count > 0)
                    {
                        PhoneEvent phoneEvent = (PhoneEvent)pendingEvents.Dequeue();
                        ProcessEventAtEndOfFrame(phoneEvent);
                    }
                }
            }
        }

        public void OnPhoneEvent(PhoneEvent e)
        {
            pendingEvents.Enqueue(e);
        }

        private void ProcessEventAtEndOfFrame(PhoneEvent e)
        {
            switch (e.Type)
            {
                case PhoneEvent.Types.Type.MOTION:
                    EmulatorTouchEvent touchEvent = new EmulatorTouchEvent(e.MotionEvent, lastDownTimeMs);
                    onTouchEvent(touchEvent);
                    if (touchEvent.getActionMasked() == EmulatorTouchEvent.Action.kActionDown)
                    {
                        lastDownTimeMs = e.MotionEvent.Timestamp;
                    }

                    break;
                case PhoneEvent.Types.Type.GYROSCOPE:
                    EmulatorGyroEvent gyroEvent = new EmulatorGyroEvent(e.GyroscopeEvent);
                    onGyroEvent(gyroEvent);
                    break;
                case PhoneEvent.Types.Type.ACCELEROMETER:
                    EmulatorAccelEvent accelEvent = new EmulatorAccelEvent(e.AccelerometerEvent);
                    onAccelEvent(accelEvent);
                    break;
                case PhoneEvent.Types.Type.ORIENTATION:
                    EmulatorOrientationEvent orientationEvent =
                        new EmulatorOrientationEvent(e.OrientationEvent);
                    onOrientationEvent(orientationEvent);
                    break;
                case PhoneEvent.Types.Type.KEY:
                    EmulatorButtonEvent buttonEvent = new EmulatorButtonEvent(e.KeyEvent);
                    onButtonEvent(buttonEvent);
                    break;
                default:
                    Debug.Log("Unsupported PhoneEvent type: " + e.Type);
                    break;
            }
        }
    }
}

/// @endcond
#endif  // UNITY_EDITOR