ControllerUtils.cs 2.57 KB
//-----------------------------------------------------------------------
// <copyright file="ControllerUtils.cs" company="Google Inc.">
// Copyright 2018 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------

using UnityEngine;
using System;

using Gvr;

/// @cond
namespace Gvr.Internal
{
    class ControllerUtils
    {
        /// Convenience array of all hands.
        public static readonly GvrControllerHand[] AllHands =
        {
            GvrControllerHand.Right,
            GvrControllerHand.Left,
        };

        /// Returns true while the user holds down any of buttons specified in `buttons` on
        /// any controller.
        public static bool AnyButton(GvrControllerButton buttons)
        {
            bool ret = false;
            foreach (var hand in AllHands)
            {
                GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand);
                ret |= device.GetButton(buttons);
            }

            return ret;
        }

        /// Returns true in the frame the user starts pressing down any of buttons specified
        /// in `buttons` on any controller.
        public static bool AnyButtonDown(GvrControllerButton buttons)
        {
            bool ret = false;
            foreach (var hand in AllHands)
            {
                GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand);
                ret |= device.GetButtonDown(buttons);
            }

            return ret;
        }

        /// Returns true the frame after the user stops pressing down any of buttons specified
        /// in `buttons` on any controller.
        public static bool AnyButtonUp(GvrControllerButton buttons)
        {
            bool ret = false;
            foreach (var hand in AllHands)
            {
                GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand);
                ret |= device.GetButtonUp(buttons);
            }

            return ret;
        }
    }
}

/// @endcond