ControllerState.cs
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//-----------------------------------------------------------------------
// <copyright file="ControllerState.cs" company="Google Inc.">
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using UnityEngine;
using System;
using Gvr;
/// @cond
namespace Gvr.Internal
{
/// Internal representation of the controller's current state.
/// This representation is used by controller providers to represent the controller's state.
///
/// The fields in this class have identical meanings to their correspondents in the GVR C API,
/// so they are not redundantly documented here.
class ControllerState
{
internal GvrConnectionState connectionState = GvrConnectionState.Disconnected;
internal GvrControllerApiStatus apiStatus = GvrControllerApiStatus.Unavailable;
internal Quaternion orientation = Quaternion.identity;
internal Vector3 position = Vector3.zero;
internal Vector3 gyro = Vector3.zero;
internal Vector3 accel = Vector3.zero;
internal Vector2 touchPos = Vector2.zero;
internal bool recentered = false;
internal bool is6DoF = false;
internal GvrControllerButton buttonsState;
internal GvrControllerButton buttonsDown;
internal GvrControllerButton buttonsUp;
internal string errorDetails = "";
internal IntPtr gvrPtr = IntPtr.Zero;
internal bool isCharging = false;
internal GvrControllerBatteryLevel batteryLevel = GvrControllerBatteryLevel.Unknown;
public void CopyFrom(ControllerState other)
{
connectionState = other.connectionState;
apiStatus = other.apiStatus;
orientation = other.orientation;
position = other.position;
gyro = other.gyro;
accel = other.accel;
touchPos = other.touchPos;
recentered = other.recentered;
is6DoF = other.is6DoF;
buttonsState = other.buttonsState;
buttonsDown = other.buttonsDown;
buttonsUp = other.buttonsUp;
errorDetails = other.errorDetails;
gvrPtr = other.gvrPtr;
isCharging = other.isCharging;
batteryLevel = other.batteryLevel;
}
/// Resets the transient state (the state variables that represent events, and which are true
/// for only one frame).
public void ClearTransientState()
{
recentered = false;
buttonsState = 0;
buttonsDown = 0;
buttonsUp = 0;
}
public void SetButtonsUpDownFromPrevious(GvrControllerButton prevButtonsState)
{
buttonsDown = ~prevButtonsState & buttonsState;
buttonsUp = prevButtonsState & ~buttonsState;
}
}
}
/// @endcond