MouseControllerProvider.cs 6.98 KB
//-----------------------------------------------------------------------
// <copyright file="MouseControllerProvider.cs" company="Google Inc.">
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------

using Gvr;
using UnityEngine;

namespace Gvr.Internal
{
    /// Mocks controller input by using the mouse.
    /// The controller is connected when holding left shift.
    /// Move the mouse to control gyroscope and orientation.
    /// The left mouse button is used for the clickButton.
    /// The right mouse button is used for the appButton.
    /// The middle mouse button is used for the homeButton.
    class MouseControllerProvider : IControllerProvider
    {
        private const string AXIS_MOUSE_X = "Mouse X";
        private const string AXIS_MOUSE_Y = "Mouse Y";

        private ControllerState state = new ControllerState();

        private Vector2 mouseDelta = new Vector2();

        /// Need to store the state of the buttons from the previous frame.
        /// This is because Input.GetMouseButtonDown and Input.GetMouseButtonUp
        /// don't work when called after WaitForEndOfFrame, which is when ReadState is called.
        private bool wasTouching;
        private GvrControllerButton lastButtonsState;

        private const float ROTATE_SENSITIVITY = 4.5f;
        private const float TOUCH_SENSITIVITY = .12f;
        private static readonly Vector3 INVERT_Y = new Vector3(1, -1, 1);
        private static readonly ControllerState dummyState = new ControllerState();

        public static bool IsMouseAvailable
        {
            get { return Input.mousePresent && IsActivateButtonPressed; }
        }

        public static bool IsActivateButtonPressed
        {
            get { return Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift); }
        }

        public static bool IsClickButtonPressed
        {
            get { return Input.GetMouseButton(0); }
        }

        public static bool IsAppButtonPressed
        {
            get { return Input.GetMouseButton(1); }
        }

        public static bool IsHomeButtonPressed
        {
            get { return Input.GetMouseButton(2); }
        }

        public static bool IsTouching
        {
            get { return Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl); }
        }

        public bool SupportsBatteryStatus
        {
            get { return false; }
        }

        public int MaxControllerCount
        {
            get { return 1; }
        }

        internal MouseControllerProvider()
        {
        }

        public void Dispose()
        {
        }

        public void ReadState(ControllerState outState, int controller_id)
        {
            if (controller_id != 0)
            {
                outState.CopyFrom(dummyState);
                return;
            }

            lock (state)
            {
                UpdateState();

                outState.CopyFrom(state);
            }

            state.ClearTransientState();
        }

        public void OnPause()
        {
        }

        public void OnResume()
        {
        }

        private void UpdateState()
        {
            GvrCursorHelper.ControllerEmulationActive = IsMouseAvailable;

            if (!IsMouseAvailable)
            {
                ClearState();
                return;
            }

            state.connectionState = GvrConnectionState.Connected;
            state.apiStatus = GvrControllerApiStatus.Ok;
            state.isCharging = false;
            state.batteryLevel = GvrControllerBatteryLevel.Full;

            UpdateButtonStates();

            mouseDelta.Set(
                Input.GetAxis(AXIS_MOUSE_X),
                Input.GetAxis(AXIS_MOUSE_Y));

            if (0 != (state.buttonsState & GvrControllerButton.TouchPadTouch))
            {
                UpdateTouchPos();
            }
            else
            {
                UpdateOrientation();
            }
        }

        private void UpdateTouchPos()
        {
            Vector3 currentMousePosition = Input.mousePosition;
            Vector2 touchDelta = mouseDelta * TOUCH_SENSITIVITY;
            touchDelta.y *= -1.0f;

            state.touchPos += touchDelta;
            state.touchPos.x = Mathf.Clamp01(state.touchPos.x);
            state.touchPos.y = Mathf.Clamp01(state.touchPos.y);
        }

        private void UpdateOrientation()
        {
            Vector3 deltaDegrees = Vector3.Scale(mouseDelta, INVERT_Y) * ROTATE_SENSITIVITY;

            state.gyro = deltaDegrees * (Mathf.Deg2Rad / Time.unscaledDeltaTime);

            Quaternion yaw = Quaternion.AngleAxis(deltaDegrees.x, Vector3.up);
            Quaternion pitch = Quaternion.AngleAxis(deltaDegrees.y, Vector3.right);
            state.orientation = state.orientation * yaw * pitch;
        }

        private void UpdateButtonStates()
        {
            state.buttonsState = 0;
            if (IsClickButtonPressed)
            {
                state.buttonsState |= GvrControllerButton.TouchPadButton;
            }

            if (IsAppButtonPressed)
            {
                state.buttonsState |= GvrControllerButton.App;
            }

            if (IsHomeButtonPressed)
            {
                state.buttonsState |= GvrControllerButton.System;
            }

            if (IsTouching)
            {
                state.buttonsState |= GvrControllerButton.TouchPadTouch;
            }

            state.SetButtonsUpDownFromPrevious(lastButtonsState);
            lastButtonsState = state.buttonsState;

            if (0 != (state.buttonsUp & GvrControllerButton.TouchPadTouch))
            {
                ClearTouchPos();
            }

            if (0 != (state.buttonsUp & GvrControllerButton.System))
            {
                Recenter();
            }
        }

        private void Recenter()
        {
            Quaternion yawCorrection = Quaternion.AngleAxis(-state.orientation.eulerAngles.y, Vector3.up);
            state.orientation = state.orientation * yawCorrection;
            state.recentered = true;
        }

        private void ClearTouchPos()
        {
            state.touchPos = new Vector2(0.5f, 0.5f);
        }

        private void ClearState()
        {
            state.connectionState = GvrConnectionState.Disconnected;
            state.buttonsState = 0;
            state.buttonsDown = 0;
            state.buttonsUp = 0;
            ClearTouchPos();
        }
    }
}