EditorControllerProvider.cs
3.86 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
//-----------------------------------------------------------------------
// <copyright file="EditorControllerProvider.cs" company="Google Inc.">
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
// This provider is only available in the editor.
#if UNITY_EDITOR
using Gvr;
namespace Gvr.Internal
{
/// Controller provider used when playing in the Unity Editor.
/// Supports the Controller Emulator and Mouse input to mock the controller.
class EditorControllerProvider : IControllerProvider
{
private EmulatorControllerProvider emulatorControllerProvider;
private MouseControllerProvider mouseControllerProvider;
#if UNITY_ANDROID
/// Helper class to get Instant Preview controller events if connected.
static internal InstantPreviewControllerProvider instantPreviewControllerProvider =
new InstantPreviewControllerProvider();
#endif // UNITY_ANDROID
ControllerState emulatorState = new ControllerState();
ControllerState mouseState = new ControllerState();
public bool SupportsBatteryStatus
{
get { return emulatorControllerProvider.SupportsBatteryStatus; }
}
public int MaxControllerCount
{
get
{
#if UNITY_ANDROID
return InstantPreviewControllerProvider.MAX_NUM_CONTROLLERS;
#else
return 1;
#endif // UNITY_ANDROID
}
}
internal EditorControllerProvider(GvrControllerInput.EmulatorConnectionMode connectionMode)
{
emulatorControllerProvider = new EmulatorControllerProvider(connectionMode);
mouseControllerProvider = new MouseControllerProvider();
}
public void Dispose()
{
}
public void ReadState(ControllerState outState, int controller_id)
{
if (controller_id >= MaxControllerCount)
{
return;
}
#if UNITY_ANDROID
if (InstantPreview.IsActive
&& !EmulatorManager.Instance.Connected)
{
// Uses Instant Preview to get controller state if connected.
instantPreviewControllerProvider.ReadState(outState, controller_id);
return;
}
#endif // UNITY_ANDROID
// If Instant Preview is not connected, tries to use the emulator or
// mouse.
emulatorControllerProvider.ReadState(emulatorState, controller_id);
mouseControllerProvider.ReadState(mouseState, controller_id);
// Defaults to mouse state if the emulator isn't available.
if (emulatorState.connectionState != GvrConnectionState.Connected
&& mouseState.connectionState == GvrConnectionState.Connected)
{
outState.CopyFrom(mouseState);
}
else
{
outState.CopyFrom(emulatorState);
}
}
public void OnPause()
{
emulatorControllerProvider.OnPause();
mouseControllerProvider.OnPause();
}
public void OnResume()
{
emulatorControllerProvider.OnResume();
mouseControllerProvider.OnResume();
}
}
}
#endif // UNITY_EDITOR