InstantPreviewEditor.cs
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//-----------------------------------------------------------------------
// <copyright file="InstantPreviewEditor.cs" company="Google LLC.">
// Copyright 2019 Google LLC. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
namespace Gvr.Internal
{
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/// <summary>Custom editor for `InstantPreview`.</summary>
/// <remarks>
/// Enhances the visualization of the `overrideUserPreferencesValues` and ensures that it can
/// only be edited if the application isn't playing or if `loadDaydreamUserPrefs` is turned off.
/// </remarks>
[CustomEditor(typeof(InstantPreview)), CanEditMultipleObjects]
public class InstantPreviewEditor : Editor
{
private string[] userPrefsHandednessNames =
{
"Error",
"Right",
"Left",
};
/// @cond
/// <summary>A builtin method of the `Editor` class.</summary>
/// <remarks>Implement this function to make a custom inspector.</remarks>
public override void OnInspectorGUI()
{
DrawDefaultInspector();
InstantPreview ip = target as InstantPreview;
if (ip.overrideDeviceUserPrefs)
{
EditorGUI.indentLevel++;
ip.editorUserPrefs.handedness = fromIndex(EditorGUILayout.Popup(
"Handedness",
toIndex(ip.editorUserPrefs.handedness),
userPrefsHandednessNames));
EditorGUI.indentLevel--;
}
}
private static int toIndex(GvrSettings.UserPrefsHandedness value)
{
switch (value)
{
case GvrSettings.UserPrefsHandedness.Error:
return 0;
case GvrSettings.UserPrefsHandedness.Right:
return 1;
case GvrSettings.UserPrefsHandedness.Left:
return 2;
default:
return 0;
}
}
private static GvrSettings.UserPrefsHandedness fromIndex(int index)
{
switch (index)
{
case 0:
return GvrSettings.UserPrefsHandedness.Error;
case 1:
return GvrSettings.UserPrefsHandedness.Right;
case 2:
return GvrSettings.UserPrefsHandedness.Left;
default:
return GvrSettings.UserPrefsHandedness.Error;
}
}
}
}