GvrEditorSettings.cs
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//-----------------------------------------------------------------------
// <copyright file="GvrEditorSettings.cs" company="Google Inc.">
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using System.Collections;
using UnityEditor;
using UnityEngine;
/// <summary>A custom editor window used to set editor preferences for GoogleVR.</summary>
/// <remarks>
/// Editor preferences are editor specific options that help build and test applications from within
/// the Unity Editor.
/// </remarks>
internal class GvrEditorSettings : EditorWindow
{
private void OnGUI()
{
// Label for Controller Emulator settings
EditorGUILayout.LabelField("Controller Emulator", EditorStyles.boldLabel);
// Option to control Handedness
GvrSettings.UserPrefsHandedness oldHandedness = GvrSettings.Handedness;
GvrSettings.Handedness = (GvrSettings.UserPrefsHandedness)EditorGUILayout.EnumPopup(
"Handedness", oldHandedness);
if (oldHandedness != GvrSettings.Handedness)
{
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
}
}
}