GvrTooltipEditor.cs
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//-----------------------------------------------------------------------
// <copyright file="GvrTooltipEditor.cs" company="Google Inc.">
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using UnityEditor;
using UnityEngine;
/// <summary>A custom editor for the `GvrTooltip` script.</summary>
/// <remarks>
/// This exists to surface to the user that the tooltip changes based on handedness, and to make it
/// easy to preview the handedness settings.
/// </remarks>
[CustomEditor(typeof(GvrTooltip)), CanEditMultipleObjects]
public class GvrTooltipEditor : Editor
{
/// @cond
/// <summary>A builtin method of the `Editor` class.</summary>
/// <remarks>Implement this function to make a custom inspector.</remarks>
public override void OnInspectorGUI()
{
DrawDefaultInspector();
EditorGUILayout.LabelField("Current Handedness",
GvrSettings.Handedness.ToString(),
EditorStyles.boldLabel);
if (GUILayout.Button("Change Handedness"))
{
EditorWindow.GetWindow(typeof(GvrEditorSettings));
}
}
/// @endcond
}