VideoPlayerReference.cs
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//-----------------------------------------------------------------------
// <copyright file="VideoPlayerReference.cs" company="Google Inc.">
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
namespace GoogleVR.VideoDemo
{
using UnityEngine;
/// <summary>
/// A data class which finds and stores reference information for `GvrVideoPlayerTexture`
/// instances.
/// </summary>
public class VideoPlayerReference : MonoBehaviour
{
/// <summary>The `GvrVideoPlayerTexture` instance this object refers to.</summary>
public GvrVideoPlayerTexture player;
private void Awake()
{
#if !UNITY_5_2
GetComponentInChildren<VideoControlsManager>(true).Player = player;
#else
GetComponentInChildren<VideoControlsManager>().Player = player;
#endif
}
}
}