AutoPlayVideo.cs
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// <copyright file="AutoPlayVideo.cs" company="Google Inc.">
// Copyright (C) 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
namespace GoogleVR.VideoDemo
{
using UnityEngine;
/// <summary>Auto play video.</summary>
/// <remarks>
/// This script exposes a delay value in seconds to start playing the TexturePlayer component on
/// the same object.
/// </remarks>
[RequireComponent(typeof(GvrVideoPlayerTexture))]
public class AutoPlayVideo : MonoBehaviour
{
/// <summary>
/// The time in seconds to wait before starting to play the `GvrVideoPlayerTexture`.
/// </summary>
public float delay = 2f;
/// <summary>Whether to loop playing the `GvrVideoPlayerTexture`.</summary>
public bool loop = false;
private bool done;
private float t;
private GvrVideoPlayerTexture player;
private void Start()
{
t = 0;
done = false;
player = GetComponent<GvrVideoPlayerTexture>();
if (player != null)
{
player.Init();
}
}
private void Update()
{
if (player == null)
{
return;
}
else if (player.PlayerState == GvrVideoPlayerTexture.VideoPlayerState.Ended &&
done &&
loop)
{
player.Pause();
player.CurrentPosition = 0;
done = false;
t = 0f;
return;
}
if (done)
{
return;
}
t += Time.deltaTime;
if (t >= delay && player != null && player.Play())
{
done = true;
}
}
}
}