HelloVRManager.cs
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//-----------------------------------------------------------------------
// <copyright file="HelloVRManager.cs" company="Google Inc.">
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
namespace GoogleVR.HelloVR
{
using GoogleVR.Demos;
using UnityEngine;
/// @deprecated
/// <summary>
/// Keeps tabs on the scene's associated DemoInputManager, and deactivates it if necessary.
/// </summary>
/// <remarks>
/// Capable of piping calls to a deprecated launchVrHomeButton to the GvrDaydreamApi.
/// </remarks>
public class HelloVRManager : MonoBehaviour
{
/// @deprecated
/// <summary>
/// A VR Home button to activate or deactivate as devices connect to or disconnect from the
/// app.
/// </summary>
public GameObject launchVrHomeButton;
/// @deprecated
/// <summary>A DemoInputManager instance which is managing the scene, if any.</summary>
public DemoInputManager demoInputManager;
/// @deprecated
/// <summary>A method which launches the VR Home screen.</summary>
public void LaunchVrHome()
{
#if UNITY_ANDROID && !UNITY_EDITOR
GvrDaydreamApi.LaunchVrHomeAsync((success) =>
{
if (!success)
{
// Unexpected. See GvrDaydreamApi log messages for details.
Debug.LogError("GvrDaydreamApi.LaunchVrHomeAsync() failed");
}
});
#endif // UNITY_ANDROID && !UNITY_EDITOR
}
private void Start()
{
#if !UNITY_ANDROID || UNITY_EDITOR
if (launchVrHomeButton == null)
{
return;
}
launchVrHomeButton.SetActive(false);
#else
GvrDaydreamApi.CreateAsync((success) =>
{
if (!success)
{
// Unexpected. See GvrDaydreamApi log messages for details.
Debug.LogError("GvrDaydreamApi.CreateAsync() failed");
}
});
#endif // !UNITY_ANDROID || UNITY_EDITOR
}
#if UNITY_ANDROID && !UNITY_EDITOR
private void Update()
{
if (launchVrHomeButton == null || demoInputManager == null)
{
return;
}
launchVrHomeButton.SetActive(demoInputManager.IsCurrentlyDaydream());
}
#endif // UNITY_ANDROID && !UNITY_EDITOR
}
}