DemoInputManagerEditor.cs
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//-----------------------------------------------------------------------
// <copyright file="DemoInputManagerEditor.cs" company="Google Inc.">
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
namespace GoogleVR.Demos
{
using UnityEditor;
using UnityEngine;
/// <summary>Allows DemoInputManager fields to be accessed through the Unity Editor.</summary>
[CustomEditor(typeof(DemoInputManager))]
public class DemoInputManagerEditor : Editor
{
private SerializedProperty emulatedPlatformTypeProp;
private SerializedProperty gvrControllerMainProp;
private SerializedProperty gvrControllerPointerProp;
private SerializedProperty gvrReticlePointerProp;
/// @cond
/// <summary>The Editor's OnInspectorGUI method.</summary>
public override void OnInspectorGUI()
{
serializedObject.Update();
// Add clickable script field, as would have been provided by DrawDefaultInspector()
MonoScript script = MonoScript.FromMonoBehaviour(target as MonoBehaviour);
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false);
EditorGUI.EndDisabledGroup();
EditorGUILayout.PropertyField(gvrControllerMainProp);
EditorGUILayout.PropertyField(gvrControllerPointerProp, true);
EditorGUILayout.PropertyField(gvrReticlePointerProp);
if (DemoInputManager.playerSettingsHasCardboard() ==
DemoInputManager.playerSettingsHasDaydream())
{
// Show the platform emulation dropdown only if both or neither VR SDK selected in
// Player Settings > Virtual Reality supported,
EditorGUILayout.PropertyField(emulatedPlatformTypeProp);
}
serializedObject.ApplyModifiedProperties();
}
/// @endcond
/// <summary>The MonoBehavior's OnEnable behavior.</summary>
private void OnEnable()
{
gvrControllerMainProp =
serializedObject.FindProperty(DemoInputManager.CONTROLLER_MAIN_PROP_NAME);
gvrControllerPointerProp =
serializedObject.FindProperty(DemoInputManager.CONTROLLER_POINTER_PROP_NAME);
gvrReticlePointerProp =
serializedObject.FindProperty(DemoInputManager.RETICLE_POINTER_PROP_NAME);
emulatedPlatformTypeProp =
serializedObject.FindProperty(DemoInputManager.EMULATED_PLATFORM_PROP_NAME);
}
}
}