UnityPurchasing.cs 3.66 KB
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine.Purchasing.Extension;

namespace UnityEngine.Purchasing
{
    /// <summary>
    /// The core abstract implementation for Unity Purchasing.
    /// </summary>
    public abstract class UnityPurchasing
    {
        /// <summary>
        /// The main initialization call for Unity Purchasing.
        /// </summary>
        /// <param name="listener"> The <c>IStoreListener</c> to receive callbacks for future transactions </param>
        /// <param name="builder"> The <c>ConfigurationBuilder</c> containing the product definitions mapped to stores </param>
        public static void Initialize(IStoreListener listener, ConfigurationBuilder builder)
        {
#if UNITY_2017_1_OR_NEWER
            Initialize(listener, builder, UnityEngine.Debug.unityLogger, Application.persistentDataPath, new UnityAnalytics(), builder.factory.GetCatalogProvider());
#else
            Initialize(listener, builder, UnityEngine.Debug.logger, Application.persistentDataPath, new UnityAnalytics(), builder.factory.GetCatalogProvider());
#endif
        }

        /// <summary>
        /// This is useful in certain test scenarios, such as repeatedly testing
        /// an App's behaviour when purchases are restored.
        ///
        /// This is a static method since developers may wish to clear the log before
        /// initialising IAP.
        /// </summary>
        public static void ClearTransactionLog()
        {
#if UNITY_2017_1_OR_NEWER
            var log = new TransactionLog(UnityEngine.Debug.unityLogger, Application.persistentDataPath);
#else
            var log = new TransactionLog(UnityEngine.Debug.logger, Application.persistentDataPath);
#endif
            log.Clear();
        }

        /// <summary>
        /// Created for integration testing.
        /// </summary>
        internal static void Initialize(IStoreListener listener, ConfigurationBuilder builder,
            ILogger logger, string persistentDatapath, IUnityAnalytics analytics, ICatalogProvider catalog)
        {
            var transactionLog = new TransactionLog(logger, persistentDatapath);
            var manager = new PurchasingManager(transactionLog, logger, builder.factory.service, builder.factory.storeName);
            var analyticsReporter = new AnalyticsReporter(analytics);

            // Proxy the PurchasingManager's callback interface to forward Transactions to Analytics.
            var proxy = new StoreListenerProxy(listener, analyticsReporter, builder.factory);
			FetchAndMergeProducts(builder.useCatalogProvider, builder.products, catalog, response =>
                {
                    manager.Initialize(proxy, response);
                });
        }

        internal static void FetchAndMergeProducts(bool useCatalog,
            HashSet<ProductDefinition> localProductSet, ICatalogProvider catalog, Action<HashSet<ProductDefinition>> callback)
        {
			if (useCatalog && catalog != null)
            {
                catalog.FetchProducts(cloudProducts => {
                        var updatedProductSet = new HashSet<ProductDefinition>(localProductSet);

                        foreach (var product in cloudProducts)
                        {
                            // Products are hashed by id, so this should remove the local product with the same id before adding the cloud product
                            updatedProductSet.Remove(product);
                            updatedProductSet.Add(product);
                        }

                        callback(updatedProductSet);
                    });
            }
            else
            {
                callback(localProductSet);
            }
        }
    }
}