MockRemoveOperation.cs
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using System;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Tests
{
internal class MockRemoveOperation : MockOperation, IRemoveOperation
{
public new event Action<Error> OnOperationError = delegate { };
public new event Action OnOperationFinalized = delegate { };
public event Action<PackageInfo> OnOperationSuccess = delegate { };
public PackageInfo PackageInfo { get; set; }
public MockRemoveOperation(MockOperationFactory factory) : base(factory)
{
}
public void RemovePackageAsync(PackageInfo packageInfo, Action<PackageInfo> doneCallbackAction, Action<Error> errorCallbackAction = null)
{
if (ForceError != null)
{
if (errorCallbackAction != null)
errorCallbackAction(ForceError);
IsCompleted = true;
OnOperationError(ForceError);
OnOperationFinalized();
return;
}
Factory.Packages = (from package in Factory.Packages
where package.PackageId.ToLower() != packageInfo.PackageId.ToLower()
select package);
if (doneCallbackAction != null)
doneCallbackAction(packageInfo);
IsCompleted = true;
OnOperationSuccess(packageInfo);
OnOperationFinalized();
}
internal void ResetEvents()
{
OnOperationError = delegate { };
OnOperationFinalized = delegate { };
OnOperationSuccess = delegate { };
}
}
}