PackageError.cs 336 Bytes Raw Blame History Permalink 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 using System; namespace UnityEditor.PackageManager.UI { [Serializable] internal class PackageError { public string PackageName; public Error Error; public PackageError(string packageName, Error error) { PackageName = packageName; Error = error; } } }