IAddOperation.cs
378 Bytes
using System;
namespace UnityEditor.PackageManager.UI
{
internal interface IAddOperation : IBaseOperation
{
event Action<PackageInfo> OnOperationSuccess;
PackageInfo PackageInfo { get; }
void AddPackageAsync(PackageInfo packageInfo, Action<PackageInfo> doneCallbackAction = null, Action<Error> errorCallbackAction = null);
}
}