VRLookWalk.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class VRLookWalk : MonoBehaviour
{
public Transform vrCammera;
public float toggleAngle =30.0f;
public float speed = 3.0f;
public bool moveforward;
private CharacterController cc;
// Start is called before the first frame update
void Start()
{
cc = GetComponent<CharacterController>();
}
// Update is called once per frame
void Update()
{
if( vrCammera.eulerAngles.x >= toggleAngle && vrCammera.eulerAngles.x < 90.0f){
moveforward = true;
}
else {
moveforward = false;
}
if (moveforward){
Vector3 forward = vrCammera.TransformDirection(Vector3.forward);
cc.SimpleMove(forward * speed);
}
}
}