ScoreCount.cs 576 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;

public class ScoreCount : MonoBehaviour
{
    public static int currentScore = 0;
    public static int startingScore = 0;
    public static int fakeScore = 0;

    [SerializeField] Text ScoreText;

    public void addScore()
    {
        currentScore += 1;
        fakeScore += 1;
    }

    void Start()
    {
        //currentScore = 0;
    }

    void Update()
    {
        ScoreText.text = "Score: " + fakeScore.ToString();
    }
}