LoadingSceneManager.cs
1.07 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class LoadingSceneManager : MonoBehaviour
{
public Slider slider;
bool IsDone = false;
float fTime = 0f;
AsyncOperation async_operation;
void Start()
{
StartCoroutine(StartLoad("House"));
}
void Update()
{
fTime += Time.deltaTime;
slider.value = 0.5f*fTime;
if (fTime >= 5)
{
async_operation.allowSceneActivation = true;
}
}
public IEnumerator StartLoad(string strSceneName)
{
//async_operation = Application.LoadLevelAsync(strSceneName);
async_operation = SceneManager.LoadSceneAsync(strSceneName);
async_operation.allowSceneActivation = false;
if (IsDone == false)
{
IsDone = true;
while (async_operation.progress < 0.9f)
{
slider.value = async_operation.progress;
yield return true;
}
}
}
}