CanvasChange.cs 800 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CanvasChange : MonoBehaviour
{
    public GameObject All;
    public GameObject Main;
    public GameObject menu1;
    public GameObject menu2;

    public void start_men()
    {
        All.SetActive(true);
    }
    public void end_men()
    {
        All.SetActive(false);
    }

    public void men_to_num1()
    {
        Main.SetActive(false);
        menu1.SetActive(true);
    }

    public void num1_to_men()
    {
        menu1.SetActive(false);
        Main.SetActive(true);
    }

    public void men_to_num2()
    {
        Main.SetActive(false);
        menu2.SetActive(true);
    }

    public void num2_to_men()
    {
        menu2.SetActive(false);
        Main.SetActive(true);
    }
}