CanvasChange.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CanvasChange : MonoBehaviour
{
public GameObject All;
public GameObject Main;
public GameObject menu1;
public GameObject menu2;
public void start_men()
{
All.SetActive(true);
}
public void end_men()
{
All.SetActive(false);
}
public void men_to_num1()
{
Main.SetActive(false);
menu1.SetActive(true);
}
public void num1_to_men()
{
menu1.SetActive(false);
Main.SetActive(true);
}
public void men_to_num2()
{
Main.SetActive(false);
menu2.SetActive(true);
}
public void num2_to_men()
{
menu2.SetActive(false);
Main.SetActive(true);
}
}