EditorCameraOriginDict.cs
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//-----------------------------------------------------------------------
// <copyright file="EditorCameraOriginDict.cs" company="Google LLC.">
// Copyright 2019 Google LLC. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using UnityEngine;
using System.Collections.Generic;
namespace Gvr.Internal
{
/// <summary>A class module for providing Camera origin position and rotation.</summary>
/// <remarks>
/// A VR camera's position and rotation at start-time should be the center of its experience.
/// To accomodate this, this module saves their initial localPosition and localRotation as
/// localOriginPosition and localOriginRotation, allowing those to be applied every Update.
/// </remarks>
public class EditorCameraOriginDict : MonoBehaviour
{
#if UNITY_EDITOR
public struct LocalOrigin
{
public Vector3 position;
public Quaternion rotation;
public LocalOrigin(Vector3 p, Quaternion r)
{
position = p;
rotation = r;
}
}
/// <summary>A lazy getter for the Camera's origin.</summary>
public static LocalOrigin Get(Camera camera)
{
if (!cameraOrigins.ContainsKey(camera)) {
Set(camera);
}
return cameraOrigins[camera];
}
private static Dictionary<Camera, LocalOrigin> cameraOrigins
= new Dictionary<Camera, LocalOrigin>();
private void Awake()
{
foreach (Camera cam in Camera.allCameras)
{
Set(cam);
}
}
private static void Set(Camera camera)
{
cameraOrigins[camera] = new LocalOrigin(camera.transform.localPosition,
camera.transform.localRotation);
}
#endif
}
}