GvrAllEventsTrigger.cs
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//-----------------------------------------------------------------------
// <copyright file="GvrAllEventsTrigger.cs" company="Google Inc.">
// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
/// <summary>
/// Exposes events from `GvrEventExecutor` that are fired by `GvrPointerInputModule_`to the editor.
/// </summary>
/// <remarks>Makes it possible to handle `EventSystem` events globally.</remarks>
[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrAllEventsTrigger")]
public class GvrAllEventsTrigger : MonoBehaviour
{
/// <summary>Event for `OnPointerClick`.</summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage(
"UnityRules.LegacyGvrStyleRules",
"VR1003:FieldsMustBeLowerCamelCase",
Justification = "Legacy Public API.")]
public TriggerEvent OnPointerClick;
/// <summary>Event for `OnPointerDown`.</summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage(
"UnityRules.LegacyGvrStyleRules",
"VR1003:FieldsMustBeLowerCamelCase",
Justification = "Legacy Public API.")]
public TriggerEvent OnPointerDown;
/// <summary>Event for `OnPointerUp`.</summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage(
"UnityRules.LegacyGvrStyleRules",
"VR1003:FieldsMustBeLowerCamelCase",
Justification = "Legacy Public API.")]
public TriggerEvent OnPointerUp;
/// <summary>Event for `OnPointerEnter`.</summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage(
"UnityRules.LegacyGvrStyleRules",
"VR1003:FieldsMustBeLowerCamelCase",
Justification = "Legacy Public API.")]
public TriggerEvent OnPointerEnter;
/// <summary>Event for `OnPointerExit`.</summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage(
"UnityRules.LegacyGvrStyleRules",
"VR1003:FieldsMustBeLowerCamelCase",
Justification = "Legacy Public API.")]
public TriggerEvent OnPointerExit;
/// <summary>Event for `OnScroll`.</summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage(
"UnityRules.LegacyGvrStyleRules",
"VR1003:FieldsMustBeLowerCamelCase",
Justification = "Legacy Public API.")]
public TriggerEvent OnScroll;
private bool listenersAdded;
private void OnEnable()
{
AddListeners();
}
private void OnDisable()
{
RemoveListeners();
}
private void Start()
{
// The eventExecutor may not be available during OnEnable when the script is first created.
AddListeners();
}
private void AddListeners()
{
GvrEventExecutor eventExecutor = GvrPointerInputModule.FindEventExecutor();
if (eventExecutor == null)
{
return;
}
if (listenersAdded)
{
return;
}
eventExecutor.OnPointerClick += OnPointerClickHandler;
eventExecutor.OnPointerDown += OnPointerDownHandler;
eventExecutor.OnPointerUp += OnPointerUpHandler;
eventExecutor.OnPointerEnter += OnPointerEnterHandler;
eventExecutor.OnPointerExit += OnPointerExitHandler;
eventExecutor.OnScroll += OnScrollHandler;
listenersAdded = true;
}
private void RemoveListeners()
{
GvrEventExecutor eventExecutor = GvrPointerInputModule.FindEventExecutor();
if (eventExecutor == null)
{
return;
}
if (!listenersAdded)
{
return;
}
eventExecutor.OnPointerClick -= OnPointerClickHandler;
eventExecutor.OnPointerDown -= OnPointerDownHandler;
eventExecutor.OnPointerUp -= OnPointerUpHandler;
eventExecutor.OnPointerEnter -= OnPointerEnterHandler;
eventExecutor.OnPointerExit -= OnPointerExitHandler;
eventExecutor.OnScroll -= OnScrollHandler;
listenersAdded = false;
}
private void OnPointerClickHandler(GameObject target, PointerEventData eventData)
{
OnPointerClick.Invoke(target, eventData);
}
private void OnPointerDownHandler(GameObject target, PointerEventData eventData)
{
OnPointerDown.Invoke(target, eventData);
}
private void OnPointerUpHandler(GameObject target, PointerEventData eventData)
{
OnPointerUp.Invoke(target, eventData);
}
private void OnPointerEnterHandler(GameObject target, PointerEventData eventData)
{
OnPointerEnter.Invoke(target, eventData);
}
private void OnPointerExitHandler(GameObject target, PointerEventData eventData)
{
OnPointerExit.Invoke(target, eventData);
}
private void OnScrollHandler(GameObject target, PointerEventData eventData)
{
OnScroll.Invoke(target, eventData);
}
/// <summary>Exposes fired `PointerEventData` events.</summary>
[Serializable]
public class TriggerEvent : UnityEvent<GameObject, PointerEventData>
{
}
}