GvrBetaHeadsetProvider.cs
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//-----------------------------------------------------------------------
// <copyright file="GvrBetaHeadsetProvider.cs" company="Google LLC">
// Copyright 2019 Google LLC. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
/// @cond
namespace Gvr.Internal
{
using UnityEngine;
using System;
using System.Runtime.InteropServices;
using GoogleVR.Beta;
/// <summary>Daydream headset beta provider.</summary>
public class GvrBetaHeadsetProvider
{
private static IntPtr seeThroughConfig;
private static void Initialize()
{
#if UNITY_ANDROID && !UNITY_EDITOR
IntPtr gvrContext = GvrSettings.GetValidGvrNativePtrOrLogError();
seeThroughConfig = gvr_beta_see_through_config_create(gvrContext);
#endif
}
public static void SetSeeThroughConfig(GvrBetaSeeThroughCameraMode cameraMode,
GvrBetaSeeThroughSceneType sceneType)
{
#if UNITY_ANDROID && !UNITY_EDITOR
if (seeThroughConfig == IntPtr.Zero)
{
Initialize();
}
gvr_beta_see_through_config_set_camera_mode(seeThroughConfig, (int)cameraMode);
gvr_beta_see_through_config_set_scene_type(seeThroughConfig, (int)sceneType);
IntPtr gvrContextPtr = GvrSettings.GetValidGvrNativePtrOrLogError();
gvr_beta_set_see_through_config(gvrContextPtr, seeThroughConfig);
#endif
}
#if UNITY_ANDROID && !UNITY_EDITOR
[DllImport(GvrActivityHelper.GVR_DLL_NAME)]
private static extern IntPtr gvr_beta_see_through_config_create(IntPtr gvr_context);
[DllImport(GvrActivityHelper.GVR_DLL_NAME)]
private static extern void gvr_beta_see_through_config_set_camera_mode(
IntPtr config,
int camera_mode);
[DllImport(GvrActivityHelper.GVR_DLL_NAME)]
private static extern void gvr_beta_see_through_config_set_scene_type(
IntPtr config,
int scene_type);
[DllImport(GvrActivityHelper.GVR_DLL_NAME)]
private static extern void gvr_beta_set_see_through_config(
IntPtr context,
IntPtr config);
#endif // UNITY_ANDROID && !UNITY_EDITOR
}
}