StandaloneSubsystem.cs
1.18 KB
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using System;
using UnityEngine;
using UnityEngine.XR;
#if !UNITY_2019_3_OR_NEWER
using UnityEngine.Experimental;
using UnityEngine.Experimental.XR;
#endif
namespace UnityEngine.XR.Management.Tests.Standalone
{
public class StandaloneSubsystem : Subsystem
{
private bool isRunning = false;
public override bool running
{
get
{
return isRunning;
}
}
public event Action startCalled;
public event Action stopCalled;
public event Action destroyCalled;
public override void Start()
{
isRunning = true;
if (startCalled != null)
startCalled.Invoke();
}
public override void Stop()
{
isRunning = false;
if (stopCalled != null)
stopCalled.Invoke();
}
#if UNITY_2019_3_OR_NEWER
protected override void OnDestroy()
#else
public override void Destroy()
#endif
{
isRunning = false;
if (destroyCalled != null)
destroyCalled.Invoke();
}
}
}