XRTextureDescriptor.cs
6.32 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
using System;
using System.Runtime.InteropServices;
using UnityEngine;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Encapsulates a native texture object and includes various metadata about the texture.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct XRTextureDescriptor : IEquatable<XRTextureDescriptor>
{
/// <summary>
/// A pointer to the native texture object.
/// </summary>
/// <value>
/// A pointer to the native texture object.
/// </value>
public IntPtr nativeTexture
{
get { return m_NativeTexture; }
private set { m_NativeTexture = value; }
}
IntPtr m_NativeTexture;
/// <summary>
/// Specifies the width dimension of the native texture object.
/// </summary>
/// <value>
/// The width of the native texture object.
/// </value>
public int width
{
get { return m_Width; }
private set { m_Width = value; }
}
int m_Width;
/// <summary>
/// Specifies the height dimension of the native texture object.
/// </summary>
/// <value>
/// The height of the native texture object.
/// </value>
public int height
{
get { return m_Height; }
private set { m_Height = value; }
}
int m_Height;
/// <summary>
/// Specifies the number of mipmap levels in the native texture object.
/// </summary>
/// <value>
/// The number of mipmap levels in the native texture object.
/// </value>
public int mipmapCount
{
get { return m_MipmapCount; }
private set { m_MipmapCount = value; }
}
int m_MipmapCount;
/// <summary>
/// Specifies the texture format of the native texture object.
/// </summary>
/// <value>
/// The format of the native texture object.
/// </value>
public TextureFormat format
{
get { return m_Format; }
private set { m_Format = value; }
}
TextureFormat m_Format;
/// <summary>
/// Specifies the unique shader property name ID for the material shader texture.
/// </summary>
/// <value>
/// The unique shader property name ID for the material shader texture.
/// </value>
/// <remarks>
/// Use the static method <c>Shader.PropertyToID(string name)</c> to get the unique identifier.
/// </remarks>
public int propertyNameId
{
get { return m_PropertyNameId; }
private set { m_PropertyNameId = value; }
}
int m_PropertyNameId;
/// <summary>
/// Determines whether the texture data references a valid texture object with positive width and height.
/// </summary>
/// <value>
/// <c>true</c> if the texture data references a valid texture object with positive width and height.
/// Otherwise, <c>false</c>.
/// </value>
public bool valid
{
get { return (m_NativeTexture != IntPtr.Zero) && (m_Width > 0) && (m_Height > 0); }
}
/// <summary>
/// Determines whether the given texture descriptor has identical texture metadata (dimension, mipmap count,
/// and format).
/// </summary>
/// <param name="other">The given texture descriptor with which to compare.</param>
/// <returns>
/// <c>true</c> if the texture metadata (dimension, mipmap count, and format) are identical between the
/// current and other texture descriptors. Otherwise, <c>false</c>.
/// </returns>
public bool hasIdenticalTextureMetadata(XRTextureDescriptor other)
{
return
m_Width.Equals(other.m_Width) &&
m_Height.Equals(other.m_Height) &&
m_MipmapCount.Equals(other.m_MipmapCount) &&
(m_Format == other.m_Format);
}
/// <summary>
/// Reset the texture descriptor back to default values.
/// </summary>
public void Reset()
{
m_NativeTexture = IntPtr.Zero;
m_Width = 0;
m_Height = 0;
m_MipmapCount = 0;
m_Format = (TextureFormat)0;
m_PropertyNameId = 0;
}
public bool Equals(XRTextureDescriptor other)
{
return
hasIdenticalTextureMetadata(other) &&
m_PropertyNameId.Equals(other.m_PropertyNameId) &&
(m_NativeTexture == other.m_NativeTexture);
}
public override bool Equals(System.Object obj)
{
return ((obj is XRTextureDescriptor) && Equals((XRTextureDescriptor)obj));
}
public static bool operator ==(XRTextureDescriptor lhs, XRTextureDescriptor rhs)
{
return lhs.Equals(rhs);
}
public static bool operator !=(XRTextureDescriptor lhs, XRTextureDescriptor rhs)
{
return !lhs.Equals(rhs);
}
public override int GetHashCode()
{
int hashCode = 486187739;
unchecked
{
hashCode = (hashCode * 486187739) + m_NativeTexture.GetHashCode();
hashCode = (hashCode * 486187739) + m_Width.GetHashCode();
hashCode = (hashCode * 486187739) + m_Height.GetHashCode();
hashCode = (hashCode * 486187739) + m_MipmapCount.GetHashCode();
hashCode = (hashCode * 486187739) + ((int)m_Format).GetHashCode();
hashCode = (hashCode * 486187739) + m_PropertyNameId.GetHashCode();
}
return hashCode;
}
public override string ToString()
{
return string.Format("0x{0} {1}x{2}-{3} format:{4} propertyNameId:{5}", m_NativeTexture.ToString("X16"),
m_Width.ToString(), m_Height.ToString(), m_MipmapCount.ToString(),
m_Format.ToString(), m_PropertyNameId.ToString());
}
}
}