XRRaycastHit.cs
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using System;
using System.Runtime.InteropServices;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Represents the intersection of a raycast with a trackable.
/// </summary>
/// <seealso cref="XRRaycastSubsystem.Raycast(Ray, TrackableType, Unity.Collections.Allocator)"/>
/// <seealso cref="XRRaycastSubsystem.Raycast(Vector2, TrackableType, Unity.Collections.Allocator)"/>
/// <seealso cref="XRRaycastSubsystem.RaycastAsync(Ray, TrackableType)"/>
[StructLayout(LayoutKind.Sequential)]
public struct XRRaycastHit : IEquatable<XRRaycastHit>
{
static readonly XRRaycastHit s_Default = new XRRaycastHit(
TrackableId.invalidId, Pose.identity, 0, TrackableType.None);
/// <summary>
/// A default-initialized raycast hit.
/// This may be different from a zero-initialized raycast hit.
/// </summary>
public static XRRaycastHit defaultValue => s_Default;
/// <summary>
/// The <see cref="TrackableId"/> of the trackable which was hit. This may be <see cref="TrackableId.invalidId"/>
/// as not all trackables have ids, e.g., feature points.
/// </summary>
public TrackableId trackableId
{
get { return m_TrackableId; }
set { m_TrackableId = value; }
}
/// <summary>
/// The session-space <c>Pose</c> of the intersection.
/// </summary>
public Pose pose
{
get { return m_Pose; }
set { m_Pose = value; }
}
/// <summary>
/// The session-space distance from the raycast origin to the intersection point.
/// </summary>
public float distance
{
get { return m_Distance; }
set { m_Distance = value; }
}
/// <summary>
/// The type(s) of trackables which were hit by the ray.
/// </summary>
public TrackableType hitType
{
get { return m_HitType; }
set { m_HitType = value; }
}
/// <summary>
/// Constructs an <see cref="XRRaycastHit"/>.
/// </summary>
/// <param name="trackableId">The <see cref="TrackableId"/> of the trackable which was hit.</param>
/// <param name="pose">The session-space <c>Pose</c> of the intersection.</param>
/// <param name="distance">The session-space distance from the raycast origin to the intersection point.</param>
/// <param name="hitType">The type(s) of trackables which were hit by the ray.</param>
public XRRaycastHit(
TrackableId trackableId,
Pose pose,
float distance,
TrackableType hitType)
{
m_TrackableId = trackableId;
m_Pose = pose;
m_Distance = distance;
m_HitType = hitType;
}
public override int GetHashCode()
{
unchecked
{
var hash = m_TrackableId.GetHashCode();
hash = hash * 486187739 + m_Pose.GetHashCode();
hash = hash * 486187739 + m_Distance.GetHashCode();
hash = hash * 486187739 + ((int)m_HitType).GetHashCode();
return hash;
}
}
public override bool Equals(object obj)
{
if (!(obj is XRRaycastHit))
return false;
return Equals((XRRaycastHit)obj);
}
public bool Equals(XRRaycastHit other)
{
return
(m_TrackableId.Equals(other.m_TrackableId)) &&
(m_Pose.Equals(other.m_Pose)) &&
(m_Distance.Equals(other.m_Distance)) &&
(m_HitType == other.m_HitType);
}
public static bool operator ==(XRRaycastHit lhs, XRRaycastHit rhs) { return lhs.Equals(rhs); }
public static bool operator !=(XRRaycastHit lhs, XRRaycastHit rhs) { return !lhs.Equals(rhs); }
TrackableId m_TrackableId;
Pose m_Pose;
float m_Distance;
TrackableType m_HitType;
}
}