XRFace.cs 4.03 KB
using System;
using System.Runtime.InteropServices;

namespace UnityEngine.XR.ARSubsystems
{
    /// <summary>
    /// A struct describing face data that is stored in the <see cref="XRFaceSubsystem"/>
    /// </summary>
    [StructLayout(LayoutKind.Sequential)]
    public struct XRFace : ITrackable, IEquatable<XRFace>
    {
        // Fields to marshall/serialize from native code
        TrackableId m_TrackableId;
        Pose m_Pose;
        TrackingState m_TrackingState;
        IntPtr m_NativePtr;
        Pose m_LeftEyePose;
        Pose m_RightEyePose;
        Vector3 m_FixationPoint;

        /// <summary>
        /// Get a <see cref="XRFace"/> with reasonable default values.
        /// </summary>
        public static XRFace defaultValue => s_Default;

        static readonly XRFace s_Default = new XRFace
        {
            m_TrackableId = TrackableId.invalidId,
            m_Pose = Pose.identity,
            m_LeftEyePose = Pose.identity,
            m_RightEyePose = Pose.identity,
        };

        /// <summary>
        /// The unique <see cref="TrackableId"/> of the face as a trackable within the <see cref="XRFaceSubsystem"/>.
        /// </summary>
        /// <remarks>
        /// With this, you are able to extract more data about this particular face from the <see cref="XRFaceSubsystem"/>.
        /// </remarks>
        public TrackableId trackableId => m_TrackableId;

        /// <summary>
        /// The <see cref="pose"/> of the face describes its position and rotation in session space.
        /// </summary>
        public Pose pose => m_Pose;

        /// <summary>
        /// The tracking state associated with this <see cref="XRFace"/>.
        /// </summary>
        public TrackingState trackingState => m_TrackingState;

        /// <summary>
        /// A native pointer associated with this <see cref="XRFace"/>.
        /// </summary>
        /// <remarks>
        /// The data pointed to by this pointer is implementation-defined.
        /// </remarks>
        public IntPtr nativePtr => m_NativePtr;

        /// <summary>
        /// The pose of the left eye in relation to the face.
        /// </summary>
        public Pose leftEyePose => m_LeftEyePose;

        /// <summary>
        /// The pose of the right eye in relation to the face.
        /// </summary>
        public Pose rightEyePose => m_RightEyePose;

        /// <summary>
        /// The position of which the eyes are fixated in relation to the face.
        /// </summary>
        public Vector3 fixationPoint => m_FixationPoint;

        // IEquatable boilerplate
        public override bool Equals(object obj) => obj is XRFace && Equals((XRFace)obj);

        public override int GetHashCode()
        {
            unchecked
            {
                var hashCode = trackableId.GetHashCode();
                hashCode = (hashCode * 486187739) + pose.GetHashCode();
                hashCode = (hashCode * 486187739) + ((int)trackingState).GetHashCode();
                hashCode = (hashCode * 486187739) + nativePtr.GetHashCode();
                hashCode = (hashCode * 486187739) + leftEyePose.GetHashCode();
                hashCode = (hashCode * 486187739) + rightEyePose.GetHashCode();
                hashCode = (hashCode * 486187739) + fixationPoint.GetHashCode();
                return hashCode;
            }
        }

        public static bool operator==(XRFace lhs, XRFace rhs) => lhs.Equals(rhs);

        public static bool operator!=(XRFace lhs, XRFace rhs) => !lhs.Equals(rhs);

        public bool Equals(XRFace other)
        {
            return
                trackableId.Equals(other.trackableId) &&
                pose.Equals(other.pose) &&
                (trackingState == other.trackingState) &&
                (nativePtr == other.nativePtr) &&
                (leftEyePose.Equals(other.leftEyePose)) &&
                (rightEyePose.Equals(other.rightEyePose)) &&
                (fixationPoint.Equals(other.fixationPoint));
        }
    };
}