ARKitXRDepthSubsystem.cs
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using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
using UnityEngine.Scripting;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARKit
{
/// <summary>
/// The ARKit implementation of the <c>XRDepthSubsystem</c>. Do not create this directly. Use the <c>SubsystemManager</c> instead.
/// </summary>
[Preserve]
public sealed class ARKitXRDepthSubsystem : XRDepthSubsystem
{
class ARKitProvider : Provider
{
[DllImport("__Internal")]
static extern void UnityARKit_depth_destroy();
[DllImport("__Internal")]
static extern unsafe void* UnityARKit_depth_acquireChanges(
out void* addedPtr, out int addedLength,
out void* updatedPtr, out int updatedLength,
out void* removedPtr, out int removedLength,
out int elementSize);
[DllImport("__Internal")]
static extern unsafe void UnityARKit_depth_releaseChanges(
void* changes);
[DllImport("__Internal")]
static extern unsafe void* UnityARKit_depth_acquirePointCloud(
TrackableId trackableId,
out void* positionsPtr, out void* identifiersPtr, out int numPoints);
[DllImport("__Internal")]
static extern unsafe void UnityARKit_depth_releasePointCloud(
void* pointCloud);
public override unsafe TrackableChanges<XRPointCloud> GetChanges(
XRPointCloud defaultPointCloud,
Allocator allocator)
{
int addedLength, updatedLength, removedLength, elementSize;
void* addedPtr, updatedPtr, removedPtr;
var context = UnityARKit_depth_acquireChanges(
out addedPtr, out addedLength,
out updatedPtr, out updatedLength,
out removedPtr, out removedLength,
out elementSize);
try
{
return new TrackableChanges<XRPointCloud>(
addedPtr, addedLength,
updatedPtr, updatedLength,
removedPtr, removedLength,
defaultPointCloud, elementSize,
allocator);
}
finally
{
UnityARKit_depth_releaseChanges(context);
}
}
public override void Destroy() => UnityARKit_depth_destroy();
public override unsafe XRPointCloudData GetPointCloudData(
TrackableId trackableId,
Allocator allocator)
{
void* positionsPtr, identifiersPtr;
int numPoints;
var pointCloud = UnityARKit_depth_acquirePointCloud(
trackableId,
out positionsPtr, out identifiersPtr, out numPoints);
try
{
var positions = new NativeArray<Vector3>(numPoints, allocator);
var positionsHandle = new TransformPositionsJob
{
positionsIn = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<Quaternion>(positionsPtr, numPoints, Allocator.None),
positionsOut = positions
}.Schedule(numPoints, 32);
var identifiers = new NativeArray<ulong>(numPoints, allocator);
identifiers.CopyFrom(NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<ulong>(identifiersPtr, numPoints, Allocator.None));
positionsHandle.Complete();
return new XRPointCloudData
{
positions = positions,
identifiers = identifiers
};
}
finally
{
UnityARKit_depth_releasePointCloud(pointCloud);
}
}
}
struct TransformPositionsJob : IJobParallelFor
{
[ReadOnly]
public NativeArray<Quaternion> positionsIn;
[WriteOnly]
public NativeArray<Vector3> positionsOut;
public void Execute(int index)
{
positionsOut[index] = new Vector3(
positionsIn[index].x,
positionsIn[index].y,
-positionsIn[index].z);
}
}
protected override Provider CreateProvider() => new ARKitProvider();
//this method is run on startup of the app to register this provider with XR Subsystem Manager
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
static void RegisterDescriptor()
{
#if UNITY_IOS && !UNITY_EDITOR
var descriptorParams = new XRDepthSubsystemDescriptor.Cinfo
{
id = "ARKit-Depth",
implementationType = typeof(ARKitXRDepthSubsystem),
supportsFeaturePoints = true,
supportsConfidence = false,
supportsUniqueIds = true
};
XRDepthSubsystemDescriptor.RegisterDescriptor(descriptorParams);
#endif
}
}
}