ARWorldMapRequest.cs
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using System;
namespace UnityEngine.XR.ARKit
{
/// <summary>
/// Represents an asynchronous world map request.
/// Use this to determine the status of the request,
/// and get the <see cref="ARWorldMap"/> once the request is complete.
/// </summary>
public struct ARWorldMapRequest : IDisposable, IEquatable<ARWorldMapRequest>
{
/// <summary>
/// Get the status of the request.
/// </summary>
public ARWorldMapRequestStatus status
{
get
{
return Api.UnityARKit_getWorldMapRequestStatus(m_RequestId);
}
}
/// <summary>
/// Retrieve the <see cref="ARWorldMap"/>.
/// It is an error to call this method when <see cref="status"/> is
/// not <see cref="ARWorldMapRequestStatus.Success"/>.
/// </summary>
/// <returns>An <see cref="ARWorldMap"/> representing the state of the session at the time the request was made.</returns>
public ARWorldMap GetWorldMap()
{
if (status != ARWorldMapRequestStatus.Success)
throw new InvalidOperationException("Cannot GetWorldMap unless status is ARWorldMapRequestStatus.Success.");
var worldMapId = Api.UnityARKit_getWorldMapIdFromRequestId(m_RequestId);
if (worldMapId == ARWorldMap.k_InvalidHandle)
throw new InvalidOperationException("Internal error.");
return new ARWorldMap(worldMapId);
}
/// <summary>
/// Dispose of the request. You must dispose of the request to avoid
/// leaking resources.
/// </summary>
public void Dispose()
{
Api.UnityARKit_disposeWorldMapRequest(m_RequestId);
}
public override int GetHashCode()
{
return m_RequestId.GetHashCode();
}
public override bool Equals(object obj)
{
if (!(obj is ARWorldMapRequest))
return false;
return Equals((ARWorldMapRequest)obj);
}
public bool Equals(ARWorldMapRequest other)
{
return (m_RequestId == other.m_RequestId);
}
public static bool operator ==(ARWorldMapRequest lhs, ARWorldMapRequest rhs)
{
return lhs.Equals(rhs);
}
public static bool operator !=(ARWorldMapRequest lhs, ARWorldMapRequest rhs)
{
return !lhs.Equals(rhs);
}
internal ARWorldMapRequest(int requestId)
{
m_RequestId = requestId;
}
int m_RequestId;
}
}