ARKitCameraSubsystem.cs
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Unity.Collections;
using UnityEngine.Rendering;
#if MODULE_URP_ENABLED
using UnityEngine.Rendering.Universal;
#endif // MODULE_URP_ENABLED
#if MODULE_LWRP_ENABLED
using UnityEngine.Rendering.LWRP;
#endif // MODULE_LWRP_ENABLED
using UnityEngine.Scripting;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARKit
{
/// <summary>
/// The camera subsystem implementation for ARKit.
/// </summary>
[Preserve]
public sealed class ARKitCameraSubsystem : XRCameraSubsystem
{
/// <summary>
/// The identifying name for the camera-providing implementation.
/// </summary>
/// <value>
/// The identifying name for the camera-providing implementation.
/// </value>
const string k_SubsystemId = "ARKit-Camera";
/// <summary>
/// The name for the shader for rendering the camera texture.
/// </summary>
/// <value>
/// The name for the shader for rendering the camera texture.
/// </value>
const string k_BackgroundShaderName = "Unlit/ARKitBackground";
/// <summary>
/// The shader keyword for enabling LWRP rendering.
/// </summary>
/// <value>
/// The shader keyword for enabling LWRP rendering.
/// </value>
const string k_BackgroundShaderKeywordLWRP = "ARKIT_BACKGROUND_LWRP";
/// <summary>
/// The shader keyword for enabling URP rendering.
/// </summary>
/// <value>
/// The shader keyword for enabling URP rendering.
/// </value>
const string k_BackgroundShaderKeywordURP = "ARKIT_BACKGROUND_URP";
/// <summary>
/// The list of shader keywords to avoid during compilation.
/// </summary>
/// <value>
/// The list of shader keywords to avoid during compilation.
/// </value>
static readonly List<string> k_BackgroundShaderKeywordsToNotCompile = new List<string> {
#if !MODULE_URP_ENABLED
k_BackgroundShaderKeywordURP,
#endif // !MODULE_URP_ENABLED
#if !MODULE_LWRP_ENABLED
k_BackgroundShaderKeywordLWRP,
#endif // !MODULE_LWRP_ENABLED
};
/// <summary>
/// Resulting values from setting the camera configuration.
/// </summary>
enum CameraConfigurationResult
{
/// <summary>
/// Setting the camera configuration was successful.
/// </summary>
Success = 0,
/// <summary>
/// Setting camera configuration was not supported by the provider.
/// </summary>
Unsupported = 1,
/// <summary>
/// The given camera configuration was not valid to be set by the provider.
/// </summary>
InvalidCameraConfiguration = 2,
/// <summary>
/// The provider session was invalid.
/// </summary>
InvalidSession = 3,
}
/// <summary>
/// The name for the background shader.
/// </summary>
/// <value>
/// The name for the background shader.
/// </value>
public static string backgroundShaderName => k_BackgroundShaderName;
/// <summary>
/// The list of shader keywords to avoid during compilation.
/// </summary>
/// <value>
/// The list of shader keywords to avoid during compilation.
/// </value>
internal static List<string> backgroundShaderKeywordsToNotCompile => k_BackgroundShaderKeywordsToNotCompile;
/// <summary>
/// Create and register the camera subsystem descriptor to advertise a providing implementation for camera
/// functionality.
/// </summary>
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
static void Register()
{
#if UNITY_IOS && !UNITY_EDITOR
XRCameraSubsystemCinfo cameraSubsystemCinfo = new XRCameraSubsystemCinfo
{
id = k_SubsystemId,
implementationType = typeof(ARKitCameraSubsystem),
supportsAverageBrightness = false,
supportsAverageColorTemperature = true,
supportsColorCorrection = false,
supportsDisplayMatrix = true,
supportsProjectionMatrix = true,
supportsTimestamp = true,
supportsCameraConfigurations = true,
supportsCameraImage = true,
supportsAverageIntensityInLumens = true,
supportsFocusModes = true,
};
if (!XRCameraSubsystem.Register(cameraSubsystemCinfo))
{
Debug.LogErrorFormat("Cannot register the {0} subsystem", k_SubsystemId);
}
#endif // UNITY_IOS && !UNITY_EDITOR
}
/// <summary>
/// Create the ARKit camera functionality provider for the camera subsystem.
/// </summary>
/// <returns>
/// The ARKit camera functionality provider for the camera subsystem.
/// </returns>
protected override Provider CreateProvider() => new ARKitProvider();
/// <summary>
/// Provides the camera functionality for the ARKit implementation.
/// </summary>
class ARKitProvider : Provider
{
/// <summary>
/// The shader property name for the luminance component of the camera video frame.
/// </summary>
/// <value>
/// The shader property name for the luminance component of the camera video frame.
/// </value>
const string k_TextureYPropertyName = "_textureY";
/// <summary>
/// The shader property name for the chrominance components of the camera video frame.
/// </summary>
/// <value>
/// The shader property name for the chrominance components of the camera video frame.
/// </value>
const string k_TextureCbCrPropertyName = "_textureCbCr";
/// <summary>
/// The shader property name identifier for the luminance component of the camera video frame.
/// </summary>
/// <value>
/// The shader property name identifier for the luminance component of the camera video frame.
/// </value>
static readonly int k_TextureYPropertyNameId = Shader.PropertyToID(k_TextureYPropertyName);
/// <summary>
/// The shader property name identifier for the chrominance components of the camera video frame.
/// </summary>
/// <value>
/// The shader property name identifier for the chrominance components of the camera video frame.
/// </value>
static readonly int k_TextureCbCrPropertyNameId = Shader.PropertyToID(k_TextureCbCrPropertyName);
/// <summary>
/// The shader keywords to enable when the Legacy RP is enabled.
/// </summary>
/// <value>
/// The shader keywords to enable when the Legacy RP is enabled.
/// </value>
static readonly List<string> k_LegacyRPEnabledMaterialKeywords = null;
/// <summary>
/// The shader keywords to disable when the Legacy RP is enabled.
/// </summary>
/// <value>
/// The shader keywords to disable when the Legacy RP is enabled.
/// </value>
static readonly List<string> k_LegacyRPDisabledMaterialKeywords = new List<string>() {k_BackgroundShaderKeywordLWRP, k_BackgroundShaderKeywordURP};
#if MODULE_URP_ENABLED
/// <summary>
/// The shader keywords to enable when URP is enabled.
/// </summary>
/// <value>
/// The shader keywords to enable when URP is enabled.
/// </value>
static readonly List<string> k_URPEnabledMaterialKeywords = new List<string>() {k_BackgroundShaderKeywordURP};
/// <summary>
/// The shader keywords to disable when URP is enabled.
/// </summary>
/// <value>
/// The shader keywords to disable when URP is enabled.
/// </value>
static readonly List<string> k_URPDisabledMaterialKeywords = new List<string>() {k_BackgroundShaderKeywordLWRP};
#endif // MODULE_URP_ENABLED
#if MODULE_LWRP_ENABLED
/// <summary>
/// The shader keywords to enable when LWRP is enabled.
/// </summary>
/// <value>
/// The shader keywords to enable when LWRP is enabled.
/// </value>
static readonly List<string> k_LWRPEnabledMaterialKeywords = new List<string>() {k_BackgroundShaderKeywordLWRP};
/// <summary>
/// The shader keywords to disable when LWRP is enabled.
/// </summary>
/// <value>
/// The shader keywords to disable when LWRP is enabled.
/// </value>
static readonly List<string> k_LWRPDisabledMaterialKeywords = new List<string>() {k_BackgroundShaderKeywordURP};
#endif // MODULE_LWRP_ENABLED
/// <summary>
/// Get the material used by <c>XRCameraSubsystem</c> to render the camera texture.
/// </summary>
/// <returns>
/// The material to render the camera texture.
/// </returns>
public override Material cameraMaterial => m_CameraMaterial;
Material m_CameraMaterial;
/// <summary>
/// Whether camera permission has been granted.
/// </summary>
/// <value>
/// <c>true</c> if camera permission has been granted for this app. Otherwise, <c>false</c>.
/// </value>
public override bool permissionGranted => NativeApi.UnityARKit_Camera_IsCameraPermissionGranted();
/// <summary>
/// Constructs the ARKit camera functionality provider.
/// </summary>
public ARKitProvider()
{
NativeApi.UnityARKit_Camera_Construct(k_TextureYPropertyNameId,
k_TextureCbCrPropertyNameId);
string shaderName = ARKitCameraSubsystem.backgroundShaderName;
if (shaderName == null)
{
Debug.LogError("Cannot create camera background material compatible with the render pipeline");
}
else
{
m_CameraMaterial = CreateCameraMaterial(shaderName);
}
}
/// <summary>
/// Start the camera functionality.
/// </summary>
public override void Start() => NativeApi.UnityARKit_Camera_Start();
/// <summary>
/// Stop the camera functionality.
/// </summary>
public override void Stop() => NativeApi.UnityARKit_Camera_Stop();
/// <summary>
/// Destroy any resources required for the camera functionality.
/// </summary>
public override void Destroy() => NativeApi.UnityARKit_Camera_Destruct();
/// <summary>
/// Get the current camera frame for the subsystem.
/// </summary>
/// <param name="cameraParams">The current Unity <c>Camera</c> parameters.</param>
/// <param name="cameraFrame">The current camera frame returned by the method.</param>
/// <returns>
/// <c>true</c> if the method successfully got a frame. Otherwise, <c>false</c>.
/// </returns>
public override bool TryGetFrame(XRCameraParams cameraParams, out XRCameraFrame cameraFrame)
{
return NativeApi.UnityARKit_Camera_TryGetFrame(cameraParams, out cameraFrame);
}
/// <summary>
/// Set the focus mode for the camera.
/// </summary>
/// <param name="cameraFocusMode">The focus mode to set for the camera.</param>
/// <returns>
/// <c>true</c> if the method successfully set the focus mode for the camera. Otherwise, <c>false</c>.
/// </returns>
public override CameraFocusMode cameraFocusMode
{
get => NativeApi.UnityARKit_Camera_GetFocusMode();
set => NativeApi.UnityARKit_Camera_SetFocusMode(value);
}
/// <summary>
/// Set the light estimation mode.
/// </summary>
/// <param name="lightEstimationMode">The light estimation mode to set.</param>
/// <returns>
/// <c>true</c> if the method successfully set the light estimation mode. Otherwise, <c>false</c>.
/// </returns>
public override bool TrySetLightEstimationMode(LightEstimationMode lightEstimationMode)
{
return NativeApi.UnityARKit_Camera_TrySetLightEstimationMode(lightEstimationMode);
}
/// <summary>
/// Get the camera intrinisics information.
/// </summary>
/// <param name="cameraIntrinsics">The camera intrinsics information returned from the method.</param>
/// <returns>
/// <c>true</c> if the method successfully gets the camera intrinsics information. Otherwise, <c>false</c>.
/// </returns>
public override bool TryGetIntrinsics(out XRCameraIntrinsics cameraIntrinsics)
{
return NativeApi.UnityARKit_Camera_TryGetIntrinsics(out cameraIntrinsics);
}
/// <summary>
/// Queries the supported camera configurations.
/// </summary>
/// <param name="defaultCameraConfiguration">A default value used to fill the returned array before copying
/// in real values. This ensures future additions to this struct are backwards compatible.</param>
/// <param name="allocator">The allocation strategy to use for the returned data.</param>
/// <returns>
/// The supported camera configurations.
/// </returns>
public override NativeArray<XRCameraConfiguration> GetConfigurations(XRCameraConfiguration defaultCameraConfiguration,
Allocator allocator)
{
int configurationsCount;
int configurationSize;
IntPtr configurations = NativeApi.UnityARKit_Camera_AcquireConfigurations(out configurationsCount,
out configurationSize);
try
{
unsafe
{
return NativeCopyUtility.PtrToNativeArrayWithDefault(defaultCameraConfiguration,
(void*)configurations,
configurationSize, configurationsCount,
allocator);
}
}
finally
{
NativeApi.UnityARKit_Camera_ReleaseConfigurations(configurations);
}
}
/// <summary>
/// The current camera configuration.
/// </summary>
/// <value>
/// The current camera configuration if it exists. Otherise, <c>null</c>.
/// </value>
/// <exception cref="System.ArgumentException">Thrown when setting the current configuration if the given
/// configuration is not a valid, supported camera configuration.</exception>
/// <exception cref="System.InvalidOperationException">Thrown when setting the current configuration if the
/// implementation is unable to set the current camera configuration for various reasons such as:
/// <list type="bullet">
/// <item><description>Version of iOS does not support camera configurations</description></item>
/// <item><description>ARKit session is invalid</description></item>
/// </list>
/// </exception>
public override XRCameraConfiguration? currentConfiguration
{
get
{
XRCameraConfiguration cameraConfiguration;
if (NativeApi.UnityARKit_Camera_TryGetCurrentConfiguration(out cameraConfiguration))
{
return cameraConfiguration;
}
return null;
}
set
{
// Assert that the camera configuration is not null.
// The XRCameraSubsystem should have already checked this.
Debug.Assert(value != null, "Cannot set the current camera configuration to null");
switch (NativeApi.UnityARKit_Camera_TrySetCurrentConfiguration((XRCameraConfiguration)value))
{
case CameraConfigurationResult.Success:
break;
case CameraConfigurationResult.Unsupported:
throw new InvalidOperationException("cannot set camera configuration because ARKit version "
+ "does not support camera configurations");
case CameraConfigurationResult.InvalidCameraConfiguration:
throw new ArgumentException("camera configuration does not exist in the available "
+ "configurations", "value");
case CameraConfigurationResult.InvalidSession:
throw new InvalidOperationException("cannot set camera configuration because the ARKit "
+ "session is not valid");
default:
throw new InvalidOperationException("cannot set camera configuration for ARKit");
}
}
}
/// <summary>
/// Gets the texture descriptors associated with th current camera
/// frame.
/// </summary>
/// <param name="defaultDescriptor">Default descriptor.</param>
/// <param name="allocator">Allocator.</param>
/// <returns>The texture descriptors.</returns>
public unsafe override NativeArray<XRTextureDescriptor> GetTextureDescriptors(
XRTextureDescriptor defaultDescriptor,
Allocator allocator)
{
int length, elementSize;
var textureDescriptors = NativeApi.UnityARKit_Camera_AcquireTextureDescriptors(
out length, out elementSize);
try
{
return NativeCopyUtility.PtrToNativeArrayWithDefault(
defaultDescriptor,
textureDescriptors, elementSize, length, allocator);
}
finally
{
NativeApi.UnityARKit_Camera_ReleaseTextureDescriptors(textureDescriptors);
}
}
/// <summary>
/// Get the enabled and disabled shader keywords for the material.
/// </summary>
/// <param name="enabledKeywords">The keywords to enable for the material.</param>
/// <param name="disabledKeywords">The keywords to disable for the material.</param>
public override void GetMaterialKeywords(out List<string> enabledKeywords, out List<string> disabledKeywords)
{
if (GraphicsSettings.renderPipelineAsset == null)
{
enabledKeywords = k_LegacyRPEnabledMaterialKeywords;
disabledKeywords = k_LegacyRPDisabledMaterialKeywords;
}
#if MODULE_URP_ENABLED
else if (GraphicsSettings.renderPipelineAsset is UniversalRenderPipelineAsset)
{
enabledKeywords = k_URPEnabledMaterialKeywords;
disabledKeywords = k_URPDisabledMaterialKeywords;
}
#endif // MODULE_URP_ENABLED
#if MODULE_LWRP_ENABLED
else if (GraphicsSettings.renderPipelineAsset is LightweightRenderPipelineAsset)
{
enabledMaterialKeywords = k_LWRPEnabledMaterialKeywords;
disabledKeywords = k_LWRPDisabledMaterialKeywords;
}
#endif // MODULE_LWRP_ENABLED
else
{
enabledKeywords = null;
disabledKeywords = null;
}
}
/// <summary>
/// Query for the latest native camera image.
/// </summary>
/// <param name="cameraImageCinfo">The metadata required to construct a <see cref="XRCameraImage"/></param>
/// <returns>
/// <c>true</c> if the camera image is acquired. Otherwise, <c>false</c>.
/// </returns>
public override bool TryAcquireLatestImage(out CameraImageCinfo cameraImageCinfo)
{
return NativeApi.UnityARKit_Camera_TryAcquireLatestImage(out cameraImageCinfo);
}
/// <summary>
/// Get the status of an existing asynchronous conversion request.
/// </summary>
/// <param name="requestId">The unique identifier associated with a request.</param>
/// <returns>The state of the request.</returns>
/// <seealso cref="ConvertAsync(int, XRCameraImageConversionParams)"/>
public override AsyncCameraImageConversionStatus GetAsyncRequestStatus(int requestId)
{
return NativeApi.UnityARKit_Camera_GetAsyncRequestStatus(requestId);
}
/// <summary>
/// Dispose an existing native image identified by <paramref name="nativeHandle"/>.
/// </summary>
/// <param name="nativeHandle">A unique identifier for this camera image.</param>
/// <seealso cref="TryAcquireLatestImage"/>
public override void DisposeImage(int nativeHandle) => NativeApi.UnityARKit_Camera_DisposeImage(nativeHandle);
/// <summary>
/// Dispose an existing async conversion request.
/// </summary>
/// <param name="requestId">A unique identifier for the request.</param>
/// <seealso cref="ConvertAsync(int, XRCameraImageConversionParams)"/>
public override void DisposeAsyncRequest(int requestId) => NativeApi.UnityARKit_Camera_DisposeAsyncRequest(requestId);
/// <summary>
/// Get information about an image plane from a native image handle by index.
/// </summary>
/// <param name="nativeHandle">A unique identifier for this camera image.</param>
/// <param name="planeIndex">The index of the plane to get.</param>
/// <param name="planeCinfo">The returned camera plane information if successful.</param>
/// <returns>
/// <c>true</c> if the image plane was acquired. Otherwise, <c>false</c>.
/// </returns>
/// <seealso cref="TryAcquireLatestImage"/>
public override bool TryGetPlane(
int nativeHandle,
int planeIndex,
out CameraImagePlaneCinfo planeCinfo)
{
return NativeApi.UnityARKit_Camera_TryGetPlane(nativeHandle, planeIndex, out planeCinfo);
}
/// <summary>
/// Determine whether a native image handle returned by <see cref="TryAcquireLatestImage"/> is currently
/// valid. An image may become invalid if it has been disposed.
/// </summary>
/// <remarks>
/// If a handle is valid, <see cref="TryConvert"/> and <see cref="TryGetConvertedDataSize"/> should not fail.
/// </remarks>
/// <param name="nativeHandle">A unique identifier for the camera image in question.</param>
/// <returns><c>true</c>, if it is a valid handle. Otherwise, <c>false</c>.</returns>
/// <seealso cref="DisposeImage"/>
public override bool NativeHandleValid(int nativeHandle) => NativeApi.UnityARKit_Camera_HandleValid(nativeHandle);
/// <summary>
/// Get the number of bytes required to store an image with the iven dimensions and <c>TextureFormat</c>.
/// </summary>
/// <param name="nativeHandle">A unique identifier for the camera image to convert.</param>
/// <param name="dimensions">The dimensions of the output image.</param>
/// <param name="format">The <c>TextureFormat</c> for the image.</param>
/// <param name="size">The number of bytes required to store the converted image.</param>
/// <returns><c>true</c> if the output <paramref name="size"/> was set.</returns>
public override bool TryGetConvertedDataSize(
int nativeHandle,
Vector2Int dimensions,
TextureFormat format,
out int size)
{
return NativeApi.UnityARKit_Camera_TryGetConvertedDataSize(nativeHandle, dimensions, format, out size);
}
/// <summary>
/// Convert the image with handle <paramref name="nativeHandle"/> using the provided
/// <paramref cref="conversionParams"/>.
/// </summary>
/// <param name="nativeHandle">A unique identifier for the camera image to convert.</param>
/// <param name="conversionParams">The parameters to use during the conversion.</param>
/// <param name="destinationBuffer">A buffer to write the converted image to.</param>
/// <param name="bufferLength">The number of bytes available in the buffer.</param>
/// <returns>
/// <c>true</c> if the image was converted and stored in <paramref name="destinationBuffer"/>.
/// </returns>
public override bool TryConvert(
int nativeHandle,
XRCameraImageConversionParams conversionParams,
IntPtr destinationBuffer,
int bufferLength)
{
return NativeApi.UnityARKit_Camera_TryConvert(
nativeHandle, conversionParams, destinationBuffer, bufferLength);
}
/// <summary>
/// Create an asynchronous request to convert a camera image, similar to <see cref="TryConvert"/> except
/// the conversion should happen on a thread other than the calling (main) thread.
/// </summary>
/// <param name="nativeHandle">A unique identifier for the camera image to convert.</param>
/// <param name="conversionParams">The parameters to use during the conversion.</param>
/// <returns>A unique identifier for this request.</returns>
public override int ConvertAsync(
int nativeHandle,
XRCameraImageConversionParams conversionParams)
{
return NativeApi.UnityARKit_Camera_CreateAsyncConversionRequest(nativeHandle, conversionParams);
}
/// <summary>
/// Get a pointer to the image data from a completed asynchronous request. This method should only succeed
/// if <see cref="GetAsyncRequestStatus"/> returns <see cref="AsyncCameraImageConversionStatus.Ready"/>.
/// </summary>
/// <param name="requestId">The unique identifier associated with a request.</param>
/// <param name="dataPtr">A pointer to the native buffer containing the data.</param>
/// <param name="dataLength">The number of bytes in <paramref name="dataPtr"/>.</param>
/// <returns><c>true</c> if <paramref name="dataPtr"/> and <paramref name="dataLength"/> were set and point
/// to the image data.</returns>
public override bool TryGetAsyncRequestData(int requestId, out IntPtr dataPtr, out int dataLength)
{
return NativeApi.UnityARKit_Camera_TryGetAsyncRequestData(requestId, out dataPtr, out dataLength);
}
/// <summary>
/// Similar to <see cref="ConvertAsync(int, XRCameraImageConversionParams)"/> but takes a delegate to
/// invoke when the request is complete, rather than returning a request id.
/// </summary>
/// <remarks>
/// If the first parameter to <paramref name="callback"/> is
/// <see cref="AsyncCameraImageConversionStatus.Ready"/> then the <c>dataPtr</c> parameter must be valid
/// for the duration of the invocation. The data may be destroyed immediately upon return. The
/// <paramref name="context"/> parameter must be passed back to the <paramref name="callback"/>.
/// </remarks>
/// <param name="nativeHandle">A unique identifier for the camera image to convert.</param>
/// <param name="conversionParams">The parameters to use during the conversion.</param>
/// <param name="callback">A delegate which must be invoked when the request is complete, whether the
/// conversion was successfully or not.</param>
/// <param name="context">A native pointer which must be passed back unaltered to
/// <paramref name="callback"/>.</param>
public override void ConvertAsync(
int nativeHandle,
XRCameraImageConversionParams conversionParams,
OnImageRequestCompleteDelegate callback,
IntPtr context)
{
NativeApi.UnityARKit_Camera_CreateAsyncConversionRequestWithCallback(
nativeHandle, conversionParams, callback, context);
}
}
/// <summary>
/// Container to wrap the native ARKit camera APIs.
/// </summary>
static class NativeApi
{
[DllImport("__Internal")]
public static extern void UnityARKit_Camera_Construct(int textureYPropertyNameId,
int textureCbCrPropertyNameId);
[DllImport("__Internal")]
public static extern void UnityARKit_Camera_Destruct();
[DllImport("__Internal")]
public static extern void UnityARKit_Camera_Start();
[DllImport("__Internal")]
public static extern void UnityARKit_Camera_Stop();
[DllImport("__Internal")]
public static extern bool UnityARKit_Camera_TryGetFrame(XRCameraParams cameraParams,
out XRCameraFrame cameraFrame);
[DllImport("__Internal")]
public static extern void UnityARKit_Camera_SetFocusMode(CameraFocusMode cameraFocusMode);
[DllImport("__Internal")]
public static extern CameraFocusMode UnityARKit_Camera_GetFocusMode();
[DllImport("__Internal")]
public static extern bool UnityARKit_Camera_TrySetLightEstimationMode(LightEstimationMode lightEstimationMode);
[DllImport("__Internal")]
public static extern bool UnityARKit_Camera_TryGetIntrinsics(out XRCameraIntrinsics cameraIntrinsics);
[DllImport("__Internal")]
public static extern bool UnityARKit_Camera_IsCameraPermissionGranted();
[DllImport("__Internal")]
public static extern IntPtr UnityARKit_Camera_AcquireConfigurations(out int configurationsCount,
out int configurationSize);
[DllImport("__Internal")]
public static extern void UnityARKit_Camera_ReleaseConfigurations(IntPtr configurations);
[DllImport("__Internal")]
public static extern bool UnityARKit_Camera_TryGetCurrentConfiguration(out XRCameraConfiguration cameraConfiguration);
[DllImport("__Internal")]
public static extern CameraConfigurationResult UnityARKit_Camera_TrySetCurrentConfiguration(XRCameraConfiguration cameraConfiguration);
[DllImport("__Internal")]
public static unsafe extern void* UnityARKit_Camera_AcquireTextureDescriptors(
out int length, out int elementSize);
[DllImport("__Internal")]
public static unsafe extern void UnityARKit_Camera_ReleaseTextureDescriptors(
void* descriptors);
[DllImport("__Internal")]
public static extern bool UnityARKit_Camera_TryAcquireLatestImage(out CameraImageCinfo cameraImageCinfo);
[DllImport("__Internal")]
public static extern AsyncCameraImageConversionStatus
UnityARKit_Camera_GetAsyncRequestStatus(int requestId);
[DllImport("__Internal")]
public static extern void UnityARKit_Camera_DisposeImage(
int nativeHandle);
[DllImport("__Internal")]
public static extern void UnityARKit_Camera_DisposeAsyncRequest(
int requestHandle);
[DllImport("__Internal")]
public static extern bool UnityARKit_Camera_TryGetPlane(int nativeHandle, int planeIndex,
out CameraImagePlaneCinfo planeCinfo);
[DllImport("__Internal")]
public static extern bool UnityARKit_Camera_HandleValid(
int nativeHandle);
[DllImport("__Internal")]
public static extern bool UnityARKit_Camera_TryGetConvertedDataSize(
int nativeHandle, Vector2Int dimensions, TextureFormat format, out int size);
[DllImport("__Internal")]
public static extern bool UnityARKit_Camera_TryConvert(
int nativeHandle, XRCameraImageConversionParams conversionParams,
IntPtr buffer, int bufferLength);
[DllImport("__Internal")]
public static extern int UnityARKit_Camera_CreateAsyncConversionRequest(
int nativeHandle, XRCameraImageConversionParams conversionParams);
[DllImport("__Internal")]
public static extern bool UnityARKit_Camera_TryGetAsyncRequestData(
int requestHandle, out IntPtr dataPtr, out int dataLength);
[DllImport("__Internal")]
public static extern void UnityARKit_Camera_CreateAsyncConversionRequestWithCallback(
int nativeHandle, XRCameraImageConversionParams conversionParams,
XRCameraSubsystem.OnImageRequestCompleteDelegate callback, IntPtr context);
}
}
}