UnityEngine.PhysicsModule_CodeGen.c 32.9 KB
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#include "il2cpp-config.h"

#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif



#include "codegen/il2cpp-codegen-metadata.h"





IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END




// 0x00000001 UnityEngine.Vector3 UnityEngine.Collision::get_relativeVelocity()
extern void Collision_get_relativeVelocity_m0FB1600821CDCD3C52D56F80304A509FC1DF702E ();
// 0x00000002 UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody()
extern void Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3 ();
// 0x00000003 UnityEngine.Collider UnityEngine.Collision::get_collider()
extern void Collision_get_collider_m52F32CFE0BC1925C72A5B8EB743BBEF628201352 ();
// 0x00000004 UnityEngine.Transform UnityEngine.Collision::get_transform()
extern void Collision_get_transform_m803F6EBEB0C30C9CA3484279D9ADB75C6352940C ();
// 0x00000005 UnityEngine.ContactPoint[] UnityEngine.Collision::get_contacts()
extern void Collision_get_contacts_m3807F7784D655257D7153CB615EF1FF7FAEAE0CF ();
// 0x00000006 UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
extern void RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk ();
// 0x00000007 UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
extern void RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk ();
// 0x00000008 UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
extern void RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk ();
// 0x00000009 System.Single UnityEngine.RaycastHit::get_distance()
extern void RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk ();
// 0x0000000A UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity()
extern void Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8 ();
// 0x0000000B System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3)
extern void Rigidbody_set_velocity_m8D129E88E62AD02AB81CFC8BE694C4A5A2B2B380 ();
// 0x0000000C UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity()
extern void Rigidbody_get_angularVelocity_mA5D414D6E27755C944485A750F974BEA24CF27F0 ();
// 0x0000000D System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3)
extern void Rigidbody_set_angularVelocity_m1839DCBC87B01EFD0B4936E84E503E38774B962C ();
// 0x0000000E System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
extern void Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F ();
// 0x0000000F UnityEngine.Vector3 UnityEngine.Rigidbody::get_worldCenterOfMass()
extern void Rigidbody_get_worldCenterOfMass_m4604E98FB98A4515E9F9AD775AB56E2BB98D6F2A ();
// 0x00000010 UnityEngine.Vector3 UnityEngine.Rigidbody::get_position()
extern void Rigidbody_get_position_m478D060638E43DE3AE9C931A42593484B8310113 ();
// 0x00000011 System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 ();
// 0x00000012 System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3)
extern void Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38 ();
// 0x00000013 System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeForce_m90667A3C15C991BBF522053C5A87CBDA3BAECBB3 ();
// 0x00000014 System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3)
extern void Rigidbody_AddRelativeForce_m438C5E9883134D09E23FA50D7438FE2C8D81510B ();
// 0x00000015 System.Void UnityEngine.Rigidbody::AddRelativeForce(System.Single,System.Single,System.Single)
extern void Rigidbody_AddRelativeForce_m4BC01F4BA26FE9D1ED3D6D9FC07E85BDCE8AB9C6 ();
// 0x00000016 System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeTorque_mA2D07E98C93002A2C133EAC04D10D5555DD88C7E ();
// 0x00000017 System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeTorque_m22FFA860705CE5B2A0CFC3F49FD30411C5B47985 ();
// 0x00000018 System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single)
extern void Rigidbody_AddRelativeTorque_m1FFEE6BFAFEB94E66CC5DA64D1A285167C59D6D8 ();
// 0x00000019 System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddForceAtPosition_mF3B282490DFBD57EEA2A67AA44F602368A20D769 ();
// 0x0000001A System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Rigidbody_AddForceAtPosition_m3A5DCFC3E79923C9D8E32A54BC4AAA1E48EEAD6C ();
// 0x0000001B System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode)
extern void Rigidbody_AddExplosionForce_m8A2C25CE73AC51E1C255929733A4187089BA689A ();
// 0x0000001C System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single)
extern void Rigidbody_AddExplosionForce_m2FCB38B408AD2BD4035A6D5A2193ABC82521E648 ();
// 0x0000001D System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single)
extern void Rigidbody_AddExplosionForce_m1FCC884218DB2A0DC0899C6FE4F0B131341C1243 ();
// 0x0000001E System.Void UnityEngine.Rigidbody::.ctor()
extern void Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4 ();
// 0x0000001F System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC ();
// 0x00000020 System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D ();
// 0x00000021 System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1 ();
// 0x00000022 System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783 ();
// 0x00000023 System.Void UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_worldCenterOfMass_Injected_mCF61FE2285D07E76A226249DA7C877F6888C945F ();
// 0x00000024 System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019 ();
// 0x00000025 System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 ();
// 0x00000026 System.Void UnityEngine.Rigidbody::AddRelativeForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeForce_Injected_m1D129AFF4E7F635163F8453D167F16C10D53510E ();
// 0x00000027 System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86 ();
// 0x00000028 System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F ();
// 0x00000029 System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
extern void Rigidbody_AddExplosionForce_Injected_m52842CCC1B482C3713F35132507C8F9652BC5D07 ();
// 0x0000002A System.Void UnityEngine.Collider::set_enabled(System.Boolean)
extern void Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B ();
// 0x0000002B UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
extern void Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 ();
// 0x0000002C UnityEngine.Vector3 UnityEngine.Collider::ClosestPoint(UnityEngine.Vector3)
extern void Collider_ClosestPoint_mA3CF53B6EE9CEEDB3BF2BCCE19E511CA659672B7 ();
// 0x0000002D UnityEngine.Bounds UnityEngine.Collider::get_bounds()
extern void Collider_get_bounds_mD3CB68E38FB998406193A88D18C01F510272058A ();
// 0x0000002E System.Void UnityEngine.Collider::.ctor()
extern void Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED ();
// 0x0000002F System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
extern void Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F ();
// 0x00000030 System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
extern void Collider_get_bounds_Injected_m90D0FE433CCD44CC83E1089055A5A17286F9B1E6 ();
// 0x00000031 System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)
extern void MeshCollider_set_sharedMesh_m88BE136B396DA960BC78F1A563BE0A810AA0FBBA ();
// 0x00000032 System.Single UnityEngine.CapsuleCollider::get_radius()
extern void CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D ();
// 0x00000033 System.Single UnityEngine.CapsuleCollider::get_height()
extern void CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75 ();
// 0x00000034 UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal()
extern void ContactPoint_get_normal_m0C47576D775F12C2BED5B25ACC720180008EDA3E_AdjustorThunk ();
// 0x00000035 System.String UnityEngine.PhysicsScene::ToString()
extern void PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk ();
// 0x00000036 System.Int32 UnityEngine.PhysicsScene::GetHashCode()
extern void PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk ();
// 0x00000037 System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
extern void PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk ();
// 0x00000038 System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
extern void PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk ();
// 0x00000039 System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk ();
// 0x0000003A System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F ();
// 0x0000003B System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk ();
// 0x0000003C System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 ();
// 0x0000003D System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk ();
// 0x0000003E System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 ();
// 0x0000003F System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_CapsuleCastNonAlloc_m419A6A1DC6099D71AF9D14DDE892A2B34E9A92C3 ();
// 0x00000040 System.Int32 UnityEngine.PhysicsScene::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_CapsuleCast_m34990F056A4F7944D148C5B499216BD5337E655A_AdjustorThunk ();
// 0x00000041 System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_SphereCastNonAlloc_m3D1F9949880884824747DF1578EB53F6D6D5FDE7 ();
// 0x00000042 System.Int32 UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_SphereCast_mCEDD4DF50C33E1658817670D100685424ED3087A_AdjustorThunk ();
// 0x00000043 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF ();
// 0x00000044 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA ();
// 0x00000045 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E ();
// 0x00000046 System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_CapsuleCastNonAlloc_Injected_m8F6925F43A677FC0340FE680F3CD6EEC20767FA1 ();
// 0x00000047 System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_SphereCastNonAlloc_Injected_m5CFF3EABCE53F24746A61D366DF95EA0F312DD60 ();
// 0x00000048 UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
extern void Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 ();
// 0x00000049 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C ();
// 0x0000004A System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA ();
// 0x0000004B System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
extern void Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D ();
// 0x0000004C System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E ();
// 0x0000004D System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 ();
// 0x0000004E System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
extern void Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024 ();
// 0x0000004F System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
extern void Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B ();
// 0x00000050 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
extern void Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287 ();
// 0x00000051 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47 ();
// 0x00000052 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1 ();
// 0x00000053 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
extern void Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5 ();
// 0x00000054 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
extern void Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A ();
// 0x00000055 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8 ();
// 0x00000056 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
extern void Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950 ();
// 0x00000057 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
extern void Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67 ();
// 0x00000058 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
extern void Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495 ();
// 0x00000059 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 ();
// 0x0000005A UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D ();
// 0x0000005B UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC ();
// 0x0000005C UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
extern void Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04 ();
// 0x0000005D UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE ();
// 0x0000005E UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D ();
// 0x0000005F UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4 ();
// 0x00000060 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
extern void Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F ();
// 0x00000061 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
extern void Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056 ();
// 0x00000062 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE ();
// 0x00000063 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
extern void Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894 ();
// 0x00000064 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
extern void Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9 ();
// 0x00000065 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
extern void Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F ();
// 0x00000066 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F ();
// 0x00000067 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
extern void Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB ();
// 0x00000068 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
extern void Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316 ();
// 0x00000069 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
extern void Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88 ();
// 0x0000006A UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0 ();
// 0x0000006B UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0 ();
// 0x0000006C UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_OverlapSphere_m92C5979072731277AD47434B0EC702C8EF2A3443 ();
// 0x0000006D UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single)
extern void Physics_OverlapSphere_m354A92672F7A6DE59EF1285D02D62247F46A5D84 ();
// 0x0000006E System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_CapsuleCastNonAlloc_m2828821E8228238F4BE1D191CA43A325C2BD9FD1 ();
// 0x0000006F System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_SphereCastNonAlloc_mA4F2BF70F594FABBC777AD1D28BD6C7D1B87D6DC ();
// 0x00000070 System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
extern void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 ();
// 0x00000071 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 ();
// 0x00000072 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D ();
static Il2CppMethodPointer s_methodPointers[114] = 
{
	Collision_get_relativeVelocity_m0FB1600821CDCD3C52D56F80304A509FC1DF702E,
	Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3,
	Collision_get_collider_m52F32CFE0BC1925C72A5B8EB743BBEF628201352,
	Collision_get_transform_m803F6EBEB0C30C9CA3484279D9ADB75C6352940C,
	Collision_get_contacts_m3807F7784D655257D7153CB615EF1FF7FAEAE0CF,
	RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk,
	RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk,
	RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk,
	RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk,
	Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8,
	Rigidbody_set_velocity_m8D129E88E62AD02AB81CFC8BE694C4A5A2B2B380,
	Rigidbody_get_angularVelocity_mA5D414D6E27755C944485A750F974BEA24CF27F0,
	Rigidbody_set_angularVelocity_m1839DCBC87B01EFD0B4936E84E503E38774B962C,
	Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F,
	Rigidbody_get_worldCenterOfMass_m4604E98FB98A4515E9F9AD775AB56E2BB98D6F2A,
	Rigidbody_get_position_m478D060638E43DE3AE9C931A42593484B8310113,
	Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54,
	Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38,
	Rigidbody_AddRelativeForce_m90667A3C15C991BBF522053C5A87CBDA3BAECBB3,
	Rigidbody_AddRelativeForce_m438C5E9883134D09E23FA50D7438FE2C8D81510B,
	Rigidbody_AddRelativeForce_m4BC01F4BA26FE9D1ED3D6D9FC07E85BDCE8AB9C6,
	Rigidbody_AddRelativeTorque_mA2D07E98C93002A2C133EAC04D10D5555DD88C7E,
	Rigidbody_AddRelativeTorque_m22FFA860705CE5B2A0CFC3F49FD30411C5B47985,
	Rigidbody_AddRelativeTorque_m1FFEE6BFAFEB94E66CC5DA64D1A285167C59D6D8,
	Rigidbody_AddForceAtPosition_mF3B282490DFBD57EEA2A67AA44F602368A20D769,
	Rigidbody_AddForceAtPosition_m3A5DCFC3E79923C9D8E32A54BC4AAA1E48EEAD6C,
	Rigidbody_AddExplosionForce_m8A2C25CE73AC51E1C255929733A4187089BA689A,
	Rigidbody_AddExplosionForce_m2FCB38B408AD2BD4035A6D5A2193ABC82521E648,
	Rigidbody_AddExplosionForce_m1FCC884218DB2A0DC0899C6FE4F0B131341C1243,
	Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4,
	Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC,
	Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D,
	Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1,
	Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783,
	Rigidbody_get_worldCenterOfMass_Injected_mCF61FE2285D07E76A226249DA7C877F6888C945F,
	Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019,
	Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119,
	Rigidbody_AddRelativeForce_Injected_m1D129AFF4E7F635163F8453D167F16C10D53510E,
	Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86,
	Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F,
	Rigidbody_AddExplosionForce_Injected_m52842CCC1B482C3713F35132507C8F9652BC5D07,
	Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B,
	Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8,
	Collider_ClosestPoint_mA3CF53B6EE9CEEDB3BF2BCCE19E511CA659672B7,
	Collider_get_bounds_mD3CB68E38FB998406193A88D18C01F510272058A,
	Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED,
	Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F,
	Collider_get_bounds_Injected_m90D0FE433CCD44CC83E1089055A5A17286F9B1E6,
	MeshCollider_set_sharedMesh_m88BE136B396DA960BC78F1A563BE0A810AA0FBBA,
	CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D,
	CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75,
	ContactPoint_get_normal_m0C47576D775F12C2BED5B25ACC720180008EDA3E_AdjustorThunk,
	PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk,
	PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk,
	PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk,
	PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk,
	PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk,
	PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F,
	PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk,
	PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529,
	PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk,
	PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1,
	PhysicsScene_Internal_CapsuleCastNonAlloc_m419A6A1DC6099D71AF9D14DDE892A2B34E9A92C3,
	PhysicsScene_CapsuleCast_m34990F056A4F7944D148C5B499216BD5337E655A_AdjustorThunk,
	PhysicsScene_Internal_SphereCastNonAlloc_m3D1F9949880884824747DF1578EB53F6D6D5FDE7,
	PhysicsScene_SphereCast_mCEDD4DF50C33E1658817670D100685424ED3087A_AdjustorThunk,
	PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF,
	PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA,
	PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E,
	PhysicsScene_Internal_CapsuleCastNonAlloc_Injected_m8F6925F43A677FC0340FE680F3CD6EEC20767FA1,
	PhysicsScene_Internal_SphereCastNonAlloc_Injected_m5CFF3EABCE53F24746A61D366DF95EA0F312DD60,
	Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30,
	Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C,
	Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA,
	Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D,
	Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E,
	Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1,
	Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024,
	Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B,
	Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287,
	Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47,
	Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1,
	Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5,
	Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A,
	Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8,
	Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950,
	Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67,
	Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495,
	Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851,
	Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D,
	Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC,
	Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04,
	Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE,
	Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D,
	Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4,
	Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F,
	Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056,
	Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE,
	Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894,
	Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9,
	Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F,
	Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F,
	Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB,
	Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316,
	Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88,
	Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0,
	Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0,
	Physics_OverlapSphere_m92C5979072731277AD47434B0EC702C8EF2A3443,
	Physics_OverlapSphere_m354A92672F7A6DE59EF1285D02D62247F46A5D84,
	Physics_CapsuleCastNonAlloc_m2828821E8228238F4BE1D191CA43A325C2BD9FD1,
	Physics_SphereCastNonAlloc_mA4F2BF70F594FABBC777AD1D28BD6C7D1B87D6DC,
	Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262,
	Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913,
	Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D,
};
static const int32_t s_InvokerIndices[114] = 
{
	1081,
	14,
	14,
	14,
	14,
	14,
	1081,
	1081,
	673,
	1081,
	1082,
	1081,
	1082,
	32,
	1081,
	1081,
	1297,
	1082,
	1297,
	1082,
	1142,
	1297,
	1298,
	1142,
	1299,
	1084,
	1300,
	1301,
	1302,
	23,
	6,
	6,
	6,
	6,
	6,
	6,
	64,
	64,
	64,
	1303,
	1304,
	31,
	14,
	1072,
	1108,
	23,
	513,
	6,
	26,
	673,
	673,
	1081,
	14,
	10,
	9,
	1305,
	1306,
	1307,
	1308,
	1309,
	1310,
	1311,
	1312,
	1313,
	1314,
	1315,
	1316,
	1317,
	1318,
	1319,
	1320,
	1321,
	1322,
	1323,
	1324,
	1164,
	1325,
	1326,
	1327,
	1328,
	1329,
	1330,
	1331,
	1332,
	1333,
	1334,
	1335,
	1336,
	1337,
	1338,
	1339,
	1340,
	1341,
	1342,
	1343,
	1344,
	1345,
	1346,
	1347,
	1348,
	1349,
	1350,
	1351,
	1352,
	1353,
	1354,
	1355,
	1356,
	1357,
	1358,
	1359,
	17,
	1360,
	1360,
};
extern const Il2CppCodeGenModule g_UnityEngine_PhysicsModuleCodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_PhysicsModuleCodeGenModule = 
{
	"UnityEngine.PhysicsModule.dll",
	114,
	s_methodPointers,
	s_InvokerIndices,
	0,
	NULL,
	0,
	NULL,
	0,
	NULL,
	NULL,
};