UnityEngine.PhysicsModule_CodeGen.c
32.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
#include "il2cpp-config.h"
#ifndef _MSC_VER
# include <alloca.h>
#else
# include <malloc.h>
#endif
#include "codegen/il2cpp-codegen-metadata.h"
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
// 0x00000001 UnityEngine.Vector3 UnityEngine.Collision::get_relativeVelocity()
extern void Collision_get_relativeVelocity_m0FB1600821CDCD3C52D56F80304A509FC1DF702E ();
// 0x00000002 UnityEngine.Rigidbody UnityEngine.Collision::get_rigidbody()
extern void Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3 ();
// 0x00000003 UnityEngine.Collider UnityEngine.Collision::get_collider()
extern void Collision_get_collider_m52F32CFE0BC1925C72A5B8EB743BBEF628201352 ();
// 0x00000004 UnityEngine.Transform UnityEngine.Collision::get_transform()
extern void Collision_get_transform_m803F6EBEB0C30C9CA3484279D9ADB75C6352940C ();
// 0x00000005 UnityEngine.ContactPoint[] UnityEngine.Collision::get_contacts()
extern void Collision_get_contacts_m3807F7784D655257D7153CB615EF1FF7FAEAE0CF ();
// 0x00000006 UnityEngine.Collider UnityEngine.RaycastHit::get_collider()
extern void RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk ();
// 0x00000007 UnityEngine.Vector3 UnityEngine.RaycastHit::get_point()
extern void RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk ();
// 0x00000008 UnityEngine.Vector3 UnityEngine.RaycastHit::get_normal()
extern void RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk ();
// 0x00000009 System.Single UnityEngine.RaycastHit::get_distance()
extern void RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk ();
// 0x0000000A UnityEngine.Vector3 UnityEngine.Rigidbody::get_velocity()
extern void Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8 ();
// 0x0000000B System.Void UnityEngine.Rigidbody::set_velocity(UnityEngine.Vector3)
extern void Rigidbody_set_velocity_m8D129E88E62AD02AB81CFC8BE694C4A5A2B2B380 ();
// 0x0000000C UnityEngine.Vector3 UnityEngine.Rigidbody::get_angularVelocity()
extern void Rigidbody_get_angularVelocity_mA5D414D6E27755C944485A750F974BEA24CF27F0 ();
// 0x0000000D System.Void UnityEngine.Rigidbody::set_angularVelocity(UnityEngine.Vector3)
extern void Rigidbody_set_angularVelocity_m1839DCBC87B01EFD0B4936E84E503E38774B962C ();
// 0x0000000E System.Void UnityEngine.Rigidbody::set_constraints(UnityEngine.RigidbodyConstraints)
extern void Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F ();
// 0x0000000F UnityEngine.Vector3 UnityEngine.Rigidbody::get_worldCenterOfMass()
extern void Rigidbody_get_worldCenterOfMass_m4604E98FB98A4515E9F9AD775AB56E2BB98D6F2A ();
// 0x00000010 UnityEngine.Vector3 UnityEngine.Rigidbody::get_position()
extern void Rigidbody_get_position_m478D060638E43DE3AE9C931A42593484B8310113 ();
// 0x00000011 System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54 ();
// 0x00000012 System.Void UnityEngine.Rigidbody::AddForce(UnityEngine.Vector3)
extern void Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38 ();
// 0x00000013 System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeForce_m90667A3C15C991BBF522053C5A87CBDA3BAECBB3 ();
// 0x00000014 System.Void UnityEngine.Rigidbody::AddRelativeForce(UnityEngine.Vector3)
extern void Rigidbody_AddRelativeForce_m438C5E9883134D09E23FA50D7438FE2C8D81510B ();
// 0x00000015 System.Void UnityEngine.Rigidbody::AddRelativeForce(System.Single,System.Single,System.Single)
extern void Rigidbody_AddRelativeForce_m4BC01F4BA26FE9D1ED3D6D9FC07E85BDCE8AB9C6 ();
// 0x00000016 System.Void UnityEngine.Rigidbody::AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeTorque_mA2D07E98C93002A2C133EAC04D10D5555DD88C7E ();
// 0x00000017 System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeTorque_m22FFA860705CE5B2A0CFC3F49FD30411C5B47985 ();
// 0x00000018 System.Void UnityEngine.Rigidbody::AddRelativeTorque(System.Single,System.Single,System.Single)
extern void Rigidbody_AddRelativeTorque_m1FFEE6BFAFEB94E66CC5DA64D1A285167C59D6D8 ();
// 0x00000019 System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode)
extern void Rigidbody_AddForceAtPosition_mF3B282490DFBD57EEA2A67AA44F602368A20D769 ();
// 0x0000001A System.Void UnityEngine.Rigidbody::AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Rigidbody_AddForceAtPosition_m3A5DCFC3E79923C9D8E32A54BC4AAA1E48EEAD6C ();
// 0x0000001B System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode)
extern void Rigidbody_AddExplosionForce_m8A2C25CE73AC51E1C255929733A4187089BA689A ();
// 0x0000001C System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single)
extern void Rigidbody_AddExplosionForce_m2FCB38B408AD2BD4035A6D5A2193ABC82521E648 ();
// 0x0000001D System.Void UnityEngine.Rigidbody::AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single)
extern void Rigidbody_AddExplosionForce_m1FCC884218DB2A0DC0899C6FE4F0B131341C1243 ();
// 0x0000001E System.Void UnityEngine.Rigidbody::.ctor()
extern void Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4 ();
// 0x0000001F System.Void UnityEngine.Rigidbody::get_velocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC ();
// 0x00000020 System.Void UnityEngine.Rigidbody::set_velocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D ();
// 0x00000021 System.Void UnityEngine.Rigidbody::get_angularVelocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1 ();
// 0x00000022 System.Void UnityEngine.Rigidbody::set_angularVelocity_Injected(UnityEngine.Vector3&)
extern void Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783 ();
// 0x00000023 System.Void UnityEngine.Rigidbody::get_worldCenterOfMass_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_worldCenterOfMass_Injected_mCF61FE2285D07E76A226249DA7C877F6888C945F ();
// 0x00000024 System.Void UnityEngine.Rigidbody::get_position_Injected(UnityEngine.Vector3&)
extern void Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019 ();
// 0x00000025 System.Void UnityEngine.Rigidbody::AddForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119 ();
// 0x00000026 System.Void UnityEngine.Rigidbody::AddRelativeForce_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeForce_Injected_m1D129AFF4E7F635163F8453D167F16C10D53510E ();
// 0x00000027 System.Void UnityEngine.Rigidbody::AddRelativeTorque_Injected(UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86 ();
// 0x00000028 System.Void UnityEngine.Rigidbody::AddForceAtPosition_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.ForceMode)
extern void Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F ();
// 0x00000029 System.Void UnityEngine.Rigidbody::AddExplosionForce_Injected(System.Single,UnityEngine.Vector3&,System.Single,System.Single,UnityEngine.ForceMode)
extern void Rigidbody_AddExplosionForce_Injected_m52842CCC1B482C3713F35132507C8F9652BC5D07 ();
// 0x0000002A System.Void UnityEngine.Collider::set_enabled(System.Boolean)
extern void Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B ();
// 0x0000002B UnityEngine.Rigidbody UnityEngine.Collider::get_attachedRigidbody()
extern void Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8 ();
// 0x0000002C UnityEngine.Vector3 UnityEngine.Collider::ClosestPoint(UnityEngine.Vector3)
extern void Collider_ClosestPoint_mA3CF53B6EE9CEEDB3BF2BCCE19E511CA659672B7 ();
// 0x0000002D UnityEngine.Bounds UnityEngine.Collider::get_bounds()
extern void Collider_get_bounds_mD3CB68E38FB998406193A88D18C01F510272058A ();
// 0x0000002E System.Void UnityEngine.Collider::.ctor()
extern void Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED ();
// 0x0000002F System.Void UnityEngine.Collider::ClosestPoint_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&)
extern void Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F ();
// 0x00000030 System.Void UnityEngine.Collider::get_bounds_Injected(UnityEngine.Bounds&)
extern void Collider_get_bounds_Injected_m90D0FE433CCD44CC83E1089055A5A17286F9B1E6 ();
// 0x00000031 System.Void UnityEngine.MeshCollider::set_sharedMesh(UnityEngine.Mesh)
extern void MeshCollider_set_sharedMesh_m88BE136B396DA960BC78F1A563BE0A810AA0FBBA ();
// 0x00000032 System.Single UnityEngine.CapsuleCollider::get_radius()
extern void CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D ();
// 0x00000033 System.Single UnityEngine.CapsuleCollider::get_height()
extern void CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75 ();
// 0x00000034 UnityEngine.Vector3 UnityEngine.ContactPoint::get_normal()
extern void ContactPoint_get_normal_m0C47576D775F12C2BED5B25ACC720180008EDA3E_AdjustorThunk ();
// 0x00000035 System.String UnityEngine.PhysicsScene::ToString()
extern void PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk ();
// 0x00000036 System.Int32 UnityEngine.PhysicsScene::GetHashCode()
extern void PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk ();
// 0x00000037 System.Boolean UnityEngine.PhysicsScene::Equals(System.Object)
extern void PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk ();
// 0x00000038 System.Boolean UnityEngine.PhysicsScene::Equals(UnityEngine.PhysicsScene)
extern void PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk ();
// 0x00000039 System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk ();
// 0x0000003A System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F ();
// 0x0000003B System.Boolean UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk ();
// 0x0000003C System.Boolean UnityEngine.PhysicsScene::Internal_Raycast(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529 ();
// 0x0000003D System.Int32 UnityEngine.PhysicsScene::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk ();
// 0x0000003E System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1 ();
// 0x0000003F System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_CapsuleCastNonAlloc_m419A6A1DC6099D71AF9D14DDE892A2B34E9A92C3 ();
// 0x00000040 System.Int32 UnityEngine.PhysicsScene::CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_CapsuleCast_m34990F056A4F7944D148C5B499216BD5337E655A_AdjustorThunk ();
// 0x00000041 System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_SphereCastNonAlloc_m3D1F9949880884824747DF1578EB53F6D6D5FDE7 ();
// 0x00000042 System.Int32 UnityEngine.PhysicsScene::SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_SphereCast_mCEDD4DF50C33E1658817670D100685424ED3087A_AdjustorThunk ();
// 0x00000043 System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF ();
// 0x00000044 System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA ();
// 0x00000045 System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E ();
// 0x00000046 System.Int32 UnityEngine.PhysicsScene::Internal_CapsuleCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_CapsuleCastNonAlloc_Injected_m8F6925F43A677FC0340FE680F3CD6EEC20767FA1 ();
// 0x00000047 System.Int32 UnityEngine.PhysicsScene::Internal_SphereCastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,UnityEngine.Vector3&,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void PhysicsScene_Internal_SphereCastNonAlloc_Injected_m5CFF3EABCE53F24746A61D366DF95EA0F312DD60 ();
// 0x00000048 UnityEngine.PhysicsScene UnityEngine.Physics::get_defaultPhysicsScene()
extern void Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30 ();
// 0x00000049 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C ();
// 0x0000004A System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA ();
// 0x0000004B System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
extern void Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D ();
// 0x0000004C System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E ();
// 0x0000004D System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1 ();
// 0x0000004E System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32)
extern void Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024 ();
// 0x0000004F System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single)
extern void Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B ();
// 0x00000050 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&)
extern void Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287 ();
// 0x00000051 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47 ();
// 0x00000052 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1 ();
// 0x00000053 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,System.Single)
extern void Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5 ();
// 0x00000054 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray)
extern void Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A ();
// 0x00000055 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8 ();
// 0x00000056 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32)
extern void Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950 ();
// 0x00000057 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single)
extern void Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67 ();
// 0x00000058 System.Boolean UnityEngine.Physics::Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&)
extern void Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495 ();
// 0x00000059 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll(UnityEngine.PhysicsScene,UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851 ();
// 0x0000005A UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D ();
// 0x0000005B UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC ();
// 0x0000005C UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single)
extern void Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04 ();
// 0x0000005D UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3)
extern void Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE ();
// 0x0000005E UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D ();
// 0x0000005F UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single,System.Int32)
extern void Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4 ();
// 0x00000060 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray,System.Single)
extern void Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F ();
// 0x00000061 UnityEngine.RaycastHit[] UnityEngine.Physics::RaycastAll(UnityEngine.Ray)
extern void Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056 ();
// 0x00000062 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE ();
// 0x00000063 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32)
extern void Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894 ();
// 0x00000064 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single)
extern void Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9 ();
// 0x00000065 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[])
extern void Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F ();
// 0x00000066 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F ();
// 0x00000067 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32)
extern void Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB ();
// 0x00000068 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single)
extern void Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316 ();
// 0x00000069 System.Int32 UnityEngine.Physics::RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[])
extern void Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88 ();
// 0x0000006A UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0 ();
// 0x0000006B UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0 ();
// 0x0000006C UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32)
extern void Physics_OverlapSphere_m92C5979072731277AD47434B0EC702C8EF2A3443 ();
// 0x0000006D UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere(UnityEngine.Vector3,System.Single)
extern void Physics_OverlapSphere_m354A92672F7A6DE59EF1285D02D62247F46A5D84 ();
// 0x0000006E System.Int32 UnityEngine.Physics::CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_CapsuleCastNonAlloc_m2828821E8228238F4BE1D191CA43A325C2BD9FD1 ();
// 0x0000006F System.Int32 UnityEngine.Physics::SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_SphereCastNonAlloc_mA4F2BF70F594FABBC777AD1D28BD6C7D1B87D6DC ();
// 0x00000070 System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&)
extern void Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262 ();
// 0x00000071 UnityEngine.RaycastHit[] UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913 ();
// 0x00000072 UnityEngine.Collider[] UnityEngine.Physics::OverlapSphere_Internal_Injected(UnityEngine.PhysicsScene&,UnityEngine.Vector3&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction)
extern void Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D ();
static Il2CppMethodPointer s_methodPointers[114] =
{
Collision_get_relativeVelocity_m0FB1600821CDCD3C52D56F80304A509FC1DF702E,
Collision_get_rigidbody_m0D6A338F7DA1C6B62711034BBAF2444895D517C3,
Collision_get_collider_m52F32CFE0BC1925C72A5B8EB743BBEF628201352,
Collision_get_transform_m803F6EBEB0C30C9CA3484279D9ADB75C6352940C,
Collision_get_contacts_m3807F7784D655257D7153CB615EF1FF7FAEAE0CF,
RaycastHit_get_collider_mE70B84C4312B567344F60992A6067855F2C3A7A9_AdjustorThunk,
RaycastHit_get_point_m0E564B2A72C7A744B889AE9D596F3EFA55059001_AdjustorThunk,
RaycastHit_get_normal_mF736A6D09D98D63AB7E5BF10F38AEBFC177A1D94_AdjustorThunk,
RaycastHit_get_distance_m1CBA60855C35F29BBC348D374BBC76386A243543_AdjustorThunk,
Rigidbody_get_velocity_m584A6D79C3657C21AE9CAA56BEE05582B8D5A2B8,
Rigidbody_set_velocity_m8D129E88E62AD02AB81CFC8BE694C4A5A2B2B380,
Rigidbody_get_angularVelocity_mA5D414D6E27755C944485A750F974BEA24CF27F0,
Rigidbody_set_angularVelocity_m1839DCBC87B01EFD0B4936E84E503E38774B962C,
Rigidbody_set_constraints_m6E6AACB03165E54952E7CFE13C07188205A7061F,
Rigidbody_get_worldCenterOfMass_m4604E98FB98A4515E9F9AD775AB56E2BB98D6F2A,
Rigidbody_get_position_m478D060638E43DE3AE9C931A42593484B8310113,
Rigidbody_AddForce_mD64ACF772614FE36CFD8A477A07A407B35DF1A54,
Rigidbody_AddForce_mC8140D90B806634A733624F671C45AD7CDBEDB38,
Rigidbody_AddRelativeForce_m90667A3C15C991BBF522053C5A87CBDA3BAECBB3,
Rigidbody_AddRelativeForce_m438C5E9883134D09E23FA50D7438FE2C8D81510B,
Rigidbody_AddRelativeForce_m4BC01F4BA26FE9D1ED3D6D9FC07E85BDCE8AB9C6,
Rigidbody_AddRelativeTorque_mA2D07E98C93002A2C133EAC04D10D5555DD88C7E,
Rigidbody_AddRelativeTorque_m22FFA860705CE5B2A0CFC3F49FD30411C5B47985,
Rigidbody_AddRelativeTorque_m1FFEE6BFAFEB94E66CC5DA64D1A285167C59D6D8,
Rigidbody_AddForceAtPosition_mF3B282490DFBD57EEA2A67AA44F602368A20D769,
Rigidbody_AddForceAtPosition_m3A5DCFC3E79923C9D8E32A54BC4AAA1E48EEAD6C,
Rigidbody_AddExplosionForce_m8A2C25CE73AC51E1C255929733A4187089BA689A,
Rigidbody_AddExplosionForce_m2FCB38B408AD2BD4035A6D5A2193ABC82521E648,
Rigidbody_AddExplosionForce_m1FCC884218DB2A0DC0899C6FE4F0B131341C1243,
Rigidbody__ctor_m7E9FF7B44B8A3B05217339C2C852A4BF620A12E4,
Rigidbody_get_velocity_Injected_m61C1628D08B48C8971E476FCBB9323CB5EB73DAC,
Rigidbody_set_velocity_Injected_mA0CBA4077CADA05CF30404564E8D6260EF60E07D,
Rigidbody_get_angularVelocity_Injected_mF130145BC134034C2ECB1C4E9BF276F0A63EC0D1,
Rigidbody_set_angularVelocity_Injected_mC5F63763F3701505D5F8E41CCE7F6325F1024783,
Rigidbody_get_worldCenterOfMass_Injected_mCF61FE2285D07E76A226249DA7C877F6888C945F,
Rigidbody_get_position_Injected_m8B581634C88AB745341D4ACF1CC12544769EC019,
Rigidbody_AddForce_Injected_mEB8DB621D03BE740C5CBD472E873FF8B6EF6C119,
Rigidbody_AddRelativeForce_Injected_m1D129AFF4E7F635163F8453D167F16C10D53510E,
Rigidbody_AddRelativeTorque_Injected_mA6C29604D6FADDB2D4DF470FB39009C14D3C4B86,
Rigidbody_AddForceAtPosition_Injected_m5A653201E107E36E0E70F6A9933B8CE5F3F31E1F,
Rigidbody_AddExplosionForce_Injected_m52842CCC1B482C3713F35132507C8F9652BC5D07,
Collider_set_enabled_mF84DE8B0C8CAF33ACDB7F29BC055D9C8CFACB57B,
Collider_get_attachedRigidbody_m9E3C688EAE2F6A76C9AC14968D96769D9A71B1E8,
Collider_ClosestPoint_mA3CF53B6EE9CEEDB3BF2BCCE19E511CA659672B7,
Collider_get_bounds_mD3CB68E38FB998406193A88D18C01F510272058A,
Collider__ctor_m4E6D2F06C3BDB9CB006BD94C294049209D7563ED,
Collider_ClosestPoint_Injected_mBB4217A183FB329B8F3B1DE8837CA5B12A3B7D9F,
Collider_get_bounds_Injected_m90D0FE433CCD44CC83E1089055A5A17286F9B1E6,
MeshCollider_set_sharedMesh_m88BE136B396DA960BC78F1A563BE0A810AA0FBBA,
CapsuleCollider_get_radius_m8E753A625226A5AF557AAFEBF5B6D0720C00802D,
CapsuleCollider_get_height_mA0F14683CEDB4F32B59D0262AB7507574228EF75,
ContactPoint_get_normal_m0C47576D775F12C2BED5B25ACC720180008EDA3E_AdjustorThunk,
PhysicsScene_ToString_m192392A2C486E2F76AAC736C519CB117BD187BE9_AdjustorThunk,
PhysicsScene_GetHashCode_m8B6554AA89D7DFD183573EA89E5ACF6B21E08654_AdjustorThunk,
PhysicsScene_Equals_m538C6A86CCC4EF0546590BAC51E5D08ACC2CBEF9_AdjustorThunk,
PhysicsScene_Equals_m25CC71614BEABB76B6FB618516B8807DAF8CDDF8_AdjustorThunk,
PhysicsScene_Raycast_mA90972A8E828722A26EBC754EABB3086BE6E2336_AdjustorThunk,
PhysicsScene_Internal_RaycastTest_m09DD752D166094AC2A6F19302F7DDB2EA88DE67F,
PhysicsScene_Raycast_m90D1AE1F641D9344BEBEF32E7AC0BAC883024C0B_AdjustorThunk,
PhysicsScene_Internal_Raycast_m2769B78FDCAA21C6F609DD709BADFF6F4B07C529,
PhysicsScene_Raycast_mFB4A1BB42BB1D950E3854A08DFE3ECCDEA3BCCB1_AdjustorThunk,
PhysicsScene_Internal_RaycastNonAlloc_m9E5DAC724FC74D6B618C82BC8F19980E9636D5B1,
PhysicsScene_Internal_CapsuleCastNonAlloc_m419A6A1DC6099D71AF9D14DDE892A2B34E9A92C3,
PhysicsScene_CapsuleCast_m34990F056A4F7944D148C5B499216BD5337E655A_AdjustorThunk,
PhysicsScene_Internal_SphereCastNonAlloc_m3D1F9949880884824747DF1578EB53F6D6D5FDE7,
PhysicsScene_SphereCast_mCEDD4DF50C33E1658817670D100685424ED3087A_AdjustorThunk,
PhysicsScene_Internal_RaycastTest_Injected_m544D0227B2312D7431A9351ADA5082B390B4ADDF,
PhysicsScene_Internal_Raycast_Injected_m039B99FEFE39873FF8B0F60F44DE817BF43D48DA,
PhysicsScene_Internal_RaycastNonAlloc_Injected_m4A5BC29FB0D0AAFC1DE827838CE144F882FE632E,
PhysicsScene_Internal_CapsuleCastNonAlloc_Injected_m8F6925F43A677FC0340FE680F3CD6EEC20767FA1,
PhysicsScene_Internal_SphereCastNonAlloc_Injected_m5CFF3EABCE53F24746A61D366DF95EA0F312DD60,
Physics_get_defaultPhysicsScene_mEA96CE906577479223C956BFF0B8D0B79BB47B30,
Physics_Raycast_m511ECD9EF3223645EF104DDA50BB81C07F29717C,
Physics_Raycast_mC87F52EDC44BBBAFFED0D9DC92B37B11C6E07BEA,
Physics_Raycast_m0583CCAA9E2F3BD031F12FA080837E9A48EEC16D,
Physics_Raycast_m6FFBDC7166A2129B70027FC392D06C735F81C73E,
Physics_Raycast_m44270C2D7C8CD056B6D78DE60A4C91FCC0A225C1,
Physics_Raycast_mFB0018A196CC9E45CA8A238899EA8B093264B024,
Physics_Raycast_mBEC747ED0A7660BB12AA48B663CCBF7B1EE93D6B,
Physics_Raycast_m000FC36D038952F8AC5E3E562E7D39BAA8D1E287,
Physics_Raycast_mF33E3BA9FDFE0D19B193D2AB05028B2086738D47,
Physics_Raycast_m5BA453EA32F5B660CD9A537FED97B995971820E1,
Physics_Raycast_m198FD20B3D1BC1634AE30E80E0FD1491D55417E5,
Physics_Raycast_mF1112EC53F3393455B4ABA0E0092A58E3CD0114A,
Physics_Raycast_m6B6C7CB6DDED17F9B1905C606035A56FF9AE88F8,
Physics_Raycast_m9F5CAD8DA7923E897C5DCAF913BD411AD1A87950,
Physics_Raycast_mE1590EE4E2DC950A9FC2437E98EE8CD2EC2DEE67,
Physics_Raycast_mCE618579F667A62D15CB74CEF76147136EB2D495,
Physics_Internal_RaycastAll_m366801D3E9D3DE8E9A94C5243D1FB2132DFDD851,
Physics_RaycastAll_m6627435AE46B6720066FEEA5A80923420EE8FD2D,
Physics_RaycastAll_m4FC397E4B7FEF7B5C9D172F95D6FB32CFC0F66FC,
Physics_RaycastAll_m93B94F31C64E8F64ACE18231FC85168D519B7F04,
Physics_RaycastAll_mE2ED29FCF8983C212F2628A8934CFAEBA4B683DE,
Physics_RaycastAll_mF5DB872CCEFE1710439DB9939EACE1DCDEFE2A7D,
Physics_RaycastAll_mE9ACFB603E337E2195E4B9419099E178F7FF82F4,
Physics_RaycastAll_m6D5629FD1D3E3B0001F2819C1AE8660A3949C51F,
Physics_RaycastAll_m37C7F423486CE3ACBAB4F1A326B9EBD7572B4056,
Physics_RaycastNonAlloc_m606B435CE959801C9B7D7111E49071E893C951DE,
Physics_RaycastNonAlloc_mBFDB05B1AA90C5D587A1BEA6BEE66FEF2DF89894,
Physics_RaycastNonAlloc_m0A9CEF12FB7EE9C790609A15CBFE975725365CF9,
Physics_RaycastNonAlloc_m9CC4B976EA1936076FFA1339BF6FBE78A2DA593F,
Physics_RaycastNonAlloc_m120ADF6BD8DF57A40E6B395299B03FAEE348973F,
Physics_RaycastNonAlloc_mA795C150FCE1F242C9806AAAFF04125594B56DDB,
Physics_RaycastNonAlloc_m63644DC59B0554846D62ED3BE3B5517BC97D3316,
Physics_RaycastNonAlloc_mD4393134F4470C9B319603A6CD3FF601F5981C88,
Physics_OverlapSphere_Internal_m10C15A0F86303EF92B205F16591E344E5728B6D0,
Physics_OverlapSphere_m73878904F621A28F8DD8855CB113C690CF1E89C0,
Physics_OverlapSphere_m92C5979072731277AD47434B0EC702C8EF2A3443,
Physics_OverlapSphere_m354A92672F7A6DE59EF1285D02D62247F46A5D84,
Physics_CapsuleCastNonAlloc_m2828821E8228238F4BE1D191CA43A325C2BD9FD1,
Physics_SphereCastNonAlloc_mA4F2BF70F594FABBC777AD1D28BD6C7D1B87D6DC,
Physics_get_defaultPhysicsScene_Injected_mEAB07CA5307D0DDB331A31E6A6BA28CF83009262,
Physics_Internal_RaycastAll_Injected_m1FD369E67F19BB09F85967481F69EB24B5247913,
Physics_OverlapSphere_Internal_Injected_m315C4BB796FD73B41F5710D1DB52A6BCB57C344D,
};
static const int32_t s_InvokerIndices[114] =
{
1081,
14,
14,
14,
14,
14,
1081,
1081,
673,
1081,
1082,
1081,
1082,
32,
1081,
1081,
1297,
1082,
1297,
1082,
1142,
1297,
1298,
1142,
1299,
1084,
1300,
1301,
1302,
23,
6,
6,
6,
6,
6,
6,
64,
64,
64,
1303,
1304,
31,
14,
1072,
1108,
23,
513,
6,
26,
673,
673,
1081,
14,
10,
9,
1305,
1306,
1307,
1308,
1309,
1310,
1311,
1312,
1313,
1314,
1315,
1316,
1317,
1318,
1319,
1320,
1321,
1322,
1323,
1324,
1164,
1325,
1326,
1327,
1328,
1329,
1330,
1331,
1332,
1333,
1334,
1335,
1336,
1337,
1338,
1339,
1340,
1341,
1342,
1343,
1344,
1345,
1346,
1347,
1348,
1349,
1350,
1351,
1352,
1353,
1354,
1355,
1356,
1357,
1358,
1359,
17,
1360,
1360,
};
extern const Il2CppCodeGenModule g_UnityEngine_PhysicsModuleCodeGenModule;
const Il2CppCodeGenModule g_UnityEngine_PhysicsModuleCodeGenModule =
{
"UnityEngine.PhysicsModule.dll",
114,
s_methodPointers,
s_InvokerIndices,
0,
NULL,
0,
NULL,
0,
NULL,
NULL,
};