PortalManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PortalManager : MonoBehaviour
{
GameObject arSession;
GameObject Plane;
public GameObject portalPrefab;
public float cycle;
bool found = false;
double timer;
bool loaded = false;
// Start is called before the first frame update
void Start()
{
arSession = GameObject.Find("AR Session Origin");
timer = 0.0f;
TryGetPlane();
}
// Update is called once per frame
void Update()
{
found = TryGetPlane();
Debug.Log(found.ToString() + timer.ToString() + Time.deltaTime);
if(found && !loaded)
{
var port = Instantiate<GameObject>(portalPrefab, Plane.transform.position, Plane.transform.rotation);
loaded = true;
}
timer = timer + Time.deltaTime;
}
bool TryGetPlane()
{
Plane = GameObject.FindGameObjectsWithTag("Plane")[0];
if (Plane == null)
{
return false;
}
else
{
Debug.Log("Plane Detected" + Plane.name);
return true;
}
}
}