MonsterFactory.cs
1.27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Diagnostics;
public class MonsterFactory : MonoBehaviour
{
GameObject pot = null;
GameObject cam;
public GameObject mob;
float timer = 0;
public int cycle;
int count = 0;
bool loaded = false;
GameObject monster;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
var found = TryGetPortal();
UnityEngine.Debug.Log("pot:" + pot.name + found.ToString());
if (found && !loaded)
{
monster = Instantiate(mob, new Vector3(pot.transform.position.x, pot.transform.position.y, pot.transform.position.z), new Quaternion(0, 0, 0, 0));
monster.transform.LookAt(new Vector3(0, 0, 0));
count++;
UnityEngine.Debug.Log(count);
UnityEngine.Debug.Log("Monster created, " + count);
loaded = true;
}
timer += Time.deltaTime;
}
bool TryGetPortal()
{
pot = GameObject.FindGameObjectsWithTag("portal")[0];
if (pot == null)
{
return false;
}
else
{
return true;
}
}
}