FPSWait.cs
574 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FPSWait : MonoBehaviour
{
Canvas start;
GameObject _fps;
// Start is called before the first frame update
void Start()
{
_fps = GameObject.Find("FPS Controller");
start = GameObject.Find("StartCanvas").GetComponent<Canvas>();
_fps.SetActive(false);
}
// Update is called once per frame
void Update()
{
}
public void SetActive_fps()
{
_fps.SetActive(true);
}
}