PortalTransition.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace Knife.Portal
{
public class PortalTransition : MonoBehaviour
{
public event UnityAction OnPortalOpen;
public event UnityAction OnPortalClose;
[SerializeField] private Transform entryPlane;
[SerializeField] private float transitThreshold = 0.3f;
[SerializeField] private Vector2 planeSize;
[SerializeField] private PortalTransition exit;
[SerializeField] private Color gizmosColor = Color.red;
private List<PortalTransient> transients = new List<PortalTransient>();
[SerializeField] private bool isPortalOpened = false;
public bool IsPortalOpened
{
get
{
return isPortalOpened;
}
private set
{
isPortalOpened = value;
}
}
private void OnTriggerEnter(Collider other)
{
var transient = other.GetComponent<IPortalTransient>();
if (transient != null)
transients.Add(new PortalTransient(other.transform, transient));
}
public void OpenPortal()
{
if (IsPortalOpened)
return;
IsPortalOpened = true;
if (OnPortalOpen != null)
{
OnPortalOpen();
}
}
public void ClosePortal()
{
if (!IsPortalOpened)
return;
IsPortalOpened = false;
if (OnPortalClose != null)
{
OnPortalClose();
}
}
private void OnTriggerExit(Collider other)
{
var transient = other.GetComponent<IPortalTransient>();
if (transient != null)
{
var instanceID = other.transform.GetInstanceID();
for (int i = 0; i < transients.Count; i++)
{
if (transients[i].Transform.GetInstanceID() == instanceID)
{
transients.RemoveAt(i);
break;
}
}
}
}
private void Update()
{
if (IsPortalOpened)
{
foreach (var transitingObject in transients)
{
if (transitingObject != null)
{
var position = transitingObject.Transient.Position;
var localPosition = entryPlane.InverseTransformPoint(position);
if (PositionInRect(localPosition, planeSize))
{
float threshold = 0;
if (transitingObject.Transient.UseThreshold)
threshold = Vector3.Dot(entryPlane.forward, transitingObject.Transform.forward) * transitThreshold;
if (localPosition.z > threshold)
{
Transit(transitingObject, localPosition);
}
}
}
}
}
}
private bool PositionInRect(Vector2 position, Vector2 rect)
{
return position.x > -rect.x / 2 && position.x < rect.x / 2 && position.y > -rect.y / 2 && position.y < rect.y / 2;
}
private void Transit(PortalTransient transient, Vector3 localPosition)
{
Vector3 worldPosition;
Quaternion worldRotation;
CalculateTransformation(transient, localPosition, out worldPosition, out worldRotation);
transient.Transient.Teleport(worldPosition, worldRotation, entryPlane, exit.entryPlane);
}
private void CalculateTransformation(PortalTransient transient, Vector3 localPosition, out Vector3 worldPosition, out Quaternion worldRotation)
{
var rotation = transient.Transform.rotation;
var localRotation = Quaternion.Inverse(entryPlane.rotation) * rotation;
localPosition.z *= -1;
localPosition.x *= -1;
worldPosition = exit.entryPlane.TransformPoint(localPosition);
worldRotation = Quaternion.AngleAxis(180, exit.entryPlane.up) * (exit.entryPlane.rotation * localRotation);
}
private void OnDrawGizmos()
{
Gizmos.color = gizmosColor;
Gizmos.matrix = entryPlane.localToWorldMatrix;
Gizmos.DrawWireCube(Vector3.zero, planeSize);
}
[System.Serializable]
private class PortalTransient
{
private Transform transform;
private IPortalTransient transient;
public PortalTransient(Transform transform, IPortalTransient transient)
{
Transform = transform;
Transient = transient;
}
public Transform Transform
{
get
{
return transform;
}
private set
{
transform = value;
}
}
public IPortalTransient Transient
{
get
{
return transient;
}
private set
{
transient = value;
}
}
}
}
}