GameObjectByButton.cs
441 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameObjectByButton : MonoBehaviour
{
[SerializeField] private KeyCode key;
[SerializeField] private GameObject target;
private void Update ()
{
if (Input.GetKeyDown(key))
{
var state = target.activeSelf;
state = !state;
target.SetActive(state);
}
}
}