XRRaycastSubsystemTests.cs
834 Bytes
using NUnit.Framework;
namespace UnityEngine.XR.ARSubsystems.Tests
{
public class XRRaycastSubsystemImpl : XRRaycastSubsystem
{
protected override Provider CreateProvider() => new Provider();
}
[TestFixture]
public class XRRaycastSubsystemTestFixture
{
[Test]
public void RunningStateTests()
{
XRRaycastSubsystem subsystem = new XRRaycastSubsystemImpl();
// Initial state is not running
Assert.That(subsystem.running == false);
// After start subsystem is running
subsystem.Start();
Assert.That(subsystem.running == true);
// After start subsystem is running
subsystem.Stop();
Assert.That(subsystem.running == false);
}
}
}