shakeObject.cs
840 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class shakeObject : MonoBehaviour
{
GameObject _obj;
public float speed = 1.0f;
public float amount = 1.0f;
// Start is called before the first frame update
void Start()
{
if (TryGetComponent<GameObject>(out GameObject obj))
{
_obj = GetComponent<GameObject>();
}
}
// Update is called once per frame
void Update()
{
if (_obj)
{
_obj.transform.position = new Vector3(
_obj.transform.position.x + Mathf.Sin(Time.time * speed) * amount,
_obj.transform.position.y + Mathf.Cos(Time.time * speed) * amount,
_obj.transform.position.z - Mathf.Sin(Time.time * speed) * amount);
}
}
}