SkidTrail.cs
538 Bytes
using System;
using System.Collections;
using UnityEngine;
#pragma warning disable 649
namespace UnityStandardAssets.Vehicles.Car
{
public class SkidTrail : MonoBehaviour
{
[SerializeField] private float m_PersistTime;
private IEnumerator Start()
{
while (true)
{
yield return null;
if (transform.parent.parent == null)
{
Destroy(gameObject, m_PersistTime);
}
}
}
}
}