birdController.cs
789 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class birdController : MonoBehaviour
{
private Transform targetFocus;
// Start is called before the first frame update
void Start()
{
targetFocus = GameObject.FindGameObjectWithTag("target").transform;
}
// Update is called once per frame
void Update()
{
Vector3 target = targetFocus.position - this.transform.position;
Debug.Log(target.magnitude);
if(target.magnitude < 1) {
targetcollider.instance.moveTarget();
}
transform.LookAt(targetFocus.transform);
float speed = Random.Range(1.5f/2,3.0f/2);
transform.Translate(0,0,speed * Time.deltaTime);
}
}