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3 changed files
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9 additions
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9 deletions
... | @@ -743,15 +743,15 @@ RectTransform: | ... | @@ -743,15 +743,15 @@ RectTransform: |
743 | m_PrefabAsset: {fileID: 0} | 743 | m_PrefabAsset: {fileID: 0} |
744 | m_GameObject: {fileID: 1153664853} | 744 | m_GameObject: {fileID: 1153664853} |
745 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} | 745 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
746 | - m_LocalPosition: {x: 0, y: 0, z: 500} | 746 | + m_LocalPosition: {x: 0, y: 0, z: 150} |
747 | - m_LocalScale: {x: 1, y: 1, z: 1} | 747 | + m_LocalScale: {x: 1, y: 1, z: 200} |
748 | m_Children: [] | 748 | m_Children: [] |
749 | m_Father: {fileID: 1190618928} | 749 | m_Father: {fileID: 1190618928} |
750 | m_RootOrder: 4 | 750 | m_RootOrder: 4 |
751 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} | 751 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
752 | m_AnchorMin: {x: 0.5, y: 0.5} | 752 | m_AnchorMin: {x: 0.5, y: 0.5} |
753 | m_AnchorMax: {x: 0.5, y: 0.5} | 753 | m_AnchorMax: {x: 0.5, y: 0.5} |
754 | - m_AnchoredPosition: {x: 0, y: -100} | 754 | + m_AnchoredPosition: {x: 0, y: 10} |
755 | m_SizeDelta: {x: 50, y: 50} | 755 | m_SizeDelta: {x: 50, y: 50} |
756 | m_Pivot: {x: 0.5, y: 0.5} | 756 | m_Pivot: {x: 0.5, y: 0.5} |
757 | --- !u!114 &1153664855 | 757 | --- !u!114 &1153664855 |
... | @@ -802,7 +802,7 @@ MonoBehaviour: | ... | @@ -802,7 +802,7 @@ MonoBehaviour: |
802 | m_EditorClassIdentifier: | 802 | m_EditorClassIdentifier: |
803 | BodySrcManager: {fileID: 1330895655} | 803 | BodySrcManager: {fileID: 1330895655} |
804 | TrackedJoint: 11 | 804 | TrackedJoint: 11 |
805 | - multiplier: 10 | 805 | + multiplier: 300 |
806 | --- !u!1 &1190618924 | 806 | --- !u!1 &1190618924 |
807 | GameObject: | 807 | GameObject: |
808 | m_ObjectHideFlags: 0 | 808 | m_ObjectHideFlags: 0 | ... | ... |
... | @@ -49,7 +49,7 @@ public class DetectJoints : MonoBehaviour | ... | @@ -49,7 +49,7 @@ public class DetectJoints : MonoBehaviour |
49 | { | 49 | { |
50 | var pos = body.Joints[TrackedJoint].Position; | 50 | var pos = body.Joints[TrackedJoint].Position; |
51 | //gameObject.transform.position = new Vector3(pos.X*multiplier, pos.Y*multiplier); | 51 | //gameObject.transform.position = new Vector3(pos.X*multiplier, pos.Y*multiplier); |
52 | - gameObject.transform.position = new Vector3(pos.X * (multiplier+50), pos.Y * multiplier/3, multiplier/2); | 52 | + gameObject.transform.position = new Vector3(pos.X * multiplier * 2, pos.Y * multiplier, multiplier/2); |
53 | } | 53 | } |
54 | } | 54 | } |
55 | 55 | ... | ... |
... | @@ -9,14 +9,14 @@ public class Title : MonoBehaviour | ... | @@ -9,14 +9,14 @@ public class Title : MonoBehaviour |
9 | { | 9 | { |
10 | public string SceneToLoad; | 10 | public string SceneToLoad; |
11 | 11 | ||
12 | - GameObject quad; //커서 | 12 | + GameObject follow; //커서 |
13 | Vector3 pos; | 13 | Vector3 pos; |
14 | private float timer; | 14 | private float timer; |
15 | 15 | ||
16 | private void Start() | 16 | private void Start() |
17 | { | 17 | { |
18 | Debug.Log("Start"); | 18 | Debug.Log("Start"); |
19 | - quad = GameObject.Find("follow").gameObject; | 19 | + follow = GameObject.Find("follow").gameObject; |
20 | } | 20 | } |
21 | 21 | ||
22 | public void LoadGame() | 22 | public void LoadGame() |
... | @@ -28,11 +28,11 @@ public class Title : MonoBehaviour | ... | @@ -28,11 +28,11 @@ public class Title : MonoBehaviour |
28 | { | 28 | { |
29 | Debug.Log("Update"); | 29 | Debug.Log("Update"); |
30 | 30 | ||
31 | - pos = quad.transform.position; | 31 | + pos = follow.transform.position; |
32 | Debug.Log(pos); | 32 | Debug.Log(pos); |
33 | 33 | ||
34 | 34 | ||
35 | - if (pos.x >= 145 && pos.x <= 195 && pos.y >= -18 && pos.y <= -10) { | 35 | + if (pos.x >= 340 && pos.x <= 600 && pos.y >= 175 && pos.y <= 224 &&pos.z == 150) { |
36 | timer += Time.deltaTime; | 36 | timer += Time.deltaTime; |
37 | Debug.Log("Timer: "+ timer); | 37 | Debug.Log("Timer: "+ timer); |
38 | 38 | ... | ... |
-
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