고다경

트레이너, 트레이니 운동 횟수 카운트

...@@ -2127,6 +2127,8 @@ MonoBehaviour: ...@@ -2127,6 +2127,8 @@ MonoBehaviour:
2127 HipBalance: {fileID: 64300837} 2127 HipBalance: {fileID: 64300837}
2128 PullHipBack: {fileID: 469119556} 2128 PullHipBack: {fileID: 469119556}
2129 Great: {fileID: 1784424919} 2129 Great: {fileID: 1784424919}
2130 + Trainner_count: {fileID: 433964839}
2131 + Trainee_count: {fileID: 22123171}
2130 count3: {fileID: 1983785836} 2132 count3: {fileID: 1983785836}
2131 count2: {fileID: 132265372} 2133 count2: {fileID: 132265372}
2132 count1: {fileID: 1606945878} 2134 count1: {fileID: 1606945878}
......
...@@ -59,6 +59,9 @@ public class Move : MonoBehaviour ...@@ -59,6 +59,9 @@ public class Move : MonoBehaviour
59 public Text PullHipBack; 59 public Text PullHipBack;
60 public Text Great; 60 public Text Great;
61 61
62 + public Text Trainner_count, Trainee_count;
63 + string trainercnt, traineecnt;
64 +
62 string hipbal, leftkneewarning, rightkneewarning, leftsidehighkick, rightsidehighkick; 65 string hipbal, leftkneewarning, rightkneewarning, leftsidehighkick, rightsidehighkick;
63 string spinestraight, pullhipback, great; 66 string spinestraight, pullhipback, great;
64 67
...@@ -80,6 +83,8 @@ public class Move : MonoBehaviour ...@@ -80,6 +83,8 @@ public class Move : MonoBehaviour
80 public GameObject Squat_Instruction, SideHighKick_Instruction, Lunge_Left_Instruction, Lunge_Right_Instruction; 83 public GameObject Squat_Instruction, SideHighKick_Instruction, Lunge_Left_Instruction, Lunge_Right_Instruction;
81 public GameObject Right_Start; 84 public GameObject Right_Start;
82 85
86 + int total;
87 +
83 //lsy 88 //lsy
84 void Trainer_Run() 89 void Trainer_Run()
85 { 90 {
...@@ -101,16 +106,22 @@ public class Move : MonoBehaviour ...@@ -101,16 +106,22 @@ public class Move : MonoBehaviour
101 { 106 {
102 trainer_count++; 107 trainer_count++;
103 Debug.Log("카운트 : " + trainer_count); 108 Debug.Log("카운트 : " + trainer_count);
109 + trainercnt = trainer_count + "/20";
110 + Trainner_count.text = trainercnt;
104 } 111 }
105 if (trainer_count < 10 && exercise == "SideHiKick") 112 if (trainer_count < 10 && exercise == "SideHiKick")
106 { 113 {
107 trainer_count++; 114 trainer_count++;
108 Debug.Log("카운트 : " + trainer_count); 115 Debug.Log("카운트 : " + trainer_count);
116 + trainercnt = trainer_count + "/10";
117 + Trainner_count.text = trainercnt;
109 } 118 }
110 if (trainer_count < 10 && exercise == "Lunge") 119 if (trainer_count < 10 && exercise == "Lunge")
111 { 120 {
112 trainer_count++; 121 trainer_count++;
113 Debug.Log("카운트 : " + trainer_count); 122 Debug.Log("카운트 : " + trainer_count);
123 + trainercnt = trainer_count + "/10";
124 + Trainner_count.text = trainercnt;
114 } 125 }
115 if (trainer_count >= 20 && exercise == "Squat") 126 if (trainer_count >= 20 && exercise == "Squat")
116 { 127 {
...@@ -213,26 +224,33 @@ public class Move : MonoBehaviour ...@@ -213,26 +224,33 @@ public class Move : MonoBehaviour
213 224
214 workout_flag = 0; 225 workout_flag = 0;
215 workout_flag2 = 0; 226 workout_flag2 = 0;
227 + total = 20;
216 } 228 }
217 else if (exercise == "SideHiKick") 229 else if (exercise == "SideHiKick")
218 { 230 {
219 workout_flag = 0; 231 workout_flag = 0;
232 + total = 10;
220 233
221 } 234 }
222 else if (exercise == "Lunge") 235 else if (exercise == "Lunge")
223 { 236 {
224 workout_flag = 0; 237 workout_flag = 0;
238 + total = 10;
225 } 239 }
226 240
227 workout_count++; 241 workout_count++;
228 workout = false; 242 workout = false;
229 Debug.Log("트레이니: " + workout_count); 243 Debug.Log("트레이니: " + workout_count);
230 - 244 + trainercnt = workout_count + "/" + total;
245 + Trainee_count.text = trainercnt;
231 } 246 }
232 247
233 void Start() 248 void Start()
234 { 249 {
235 timer = 0; 250 timer = 0;
251 + Trainner_count.text = "";
252 + Trainee_count.text = "";
253 + total = 20;
236 254
237 skeleton_Trainnner = new CharacterSkeleton(Trainnner); 255 skeleton_Trainnner = new CharacterSkeleton(Trainnner);
238 skeleton_Trainnne = new CharacterSkeleton(Trainnne); 256 skeleton_Trainnne = new CharacterSkeleton(Trainnne);
......