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Authored by
고다경
2020-06-19 09:38:54 +0900
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94fc5aed7104a988a1d06cee482b6044372c49fc
94fc5aed
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sourcecode/capstone/Assets/Images/lunge_title.png
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[]
m_Father
:
{
fileID
:
1679758666
}
m_RootOrder
:
33
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
0.5
}
m_AnchoredPosition
:
{
x
:
0
,
y
:
270
}
m_SizeDelta
:
{
x
:
400
,
y
:
100
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!1
&2059169295
GameObject
:
m_ObjectHideFlags
:
0
...
...
sourcecode/capstone/Assets/Script/Move.cs
View file @
94fc5ae
...
...
@@ -84,6 +84,7 @@ public class Move : MonoBehaviour
public
GameObject
ex_start
;
public
GameObject
Squat_Instruction
,
SideHighKick_Instruction
,
Lunge_Left_Instruction
,
Lunge_Right_Instruction
;
public
GameObject
Right_Start
;
public
GameObject
Squat_Title
,
SideHighKick_Title
,
Lunge_Title
;
int
tot
;
string
total
;
...
...
@@ -98,7 +99,14 @@ public class Move : MonoBehaviour
{
Debug
.
Log
(
"3초 됨 운동 끝!!!!!"
);
//결과씬이나 다른씬으로
trainer_check_outside
=
false
;
Squat_Title
.
SetActive
(
false
);
SideHighKick_Title
.
SetActive
(
false
);
Lunge_Title
.
SetActive
(
false
);
SceneManager
.
LoadScene
(
"Result"
);
// Result씬으로 이동
}
return
;
}
...
...
@@ -570,6 +578,9 @@ public class Move : MonoBehaviour
if
(
exercise
==
"Squat"
)
{
//Squat_Title
Squat_Title
.
SetActive
(
true
);
if
(
ReadAngles
[
1
]
-
ReadAngles
[
2
]
<=
5
)
{
HipBalance1
.
SetActive
(
false
);
...
...
@@ -616,6 +627,9 @@ public class Move : MonoBehaviour
}
else
if
(
exercise
==
"SideHiKick"
)
{
//Title
SideHighKick_Title
.
SetActive
(
true
);
if
((
ReadAngles
[
7
]
<
45
)
&&
(
ReadAngles
[
7
]
>
10
)
&&
(
sidehk_flag
<
ReadAngles
[
7
]))
{
...
...
@@ -657,9 +671,12 @@ public class Move : MonoBehaviour
}
else
if
(
exercise
==
"Lunge"
)
{
//Lunge_Title
Lunge_Title
.
SetActive
(
true
);
if
(!
trainer_other_side
)
{
if
(
lunge_flag_l
<
12
0
&&
ReadAngles
[
3
]
>=
91
&&
lunge_flag_l
>
ReadAngles
[
3
])
if
(
ReadAngles
[
3
]
<
13
0
&&
ReadAngles
[
3
]
>=
91
&&
lunge_flag_l
>
ReadAngles
[
3
])
{
great
=
""
;
Great5
.
SetActive
(
false
);
...
...
@@ -674,6 +691,10 @@ public class Move : MonoBehaviour
KneeDown6
.
SetActive
(
false
);
}
else
{
Great5
.
SetActive
(
false
);
//KneeDown6.SetActive(false);
}
//////////////운동 횟수 카운트//////////////////
...
...
@@ -690,7 +711,7 @@ public class Move : MonoBehaviour
}
else
{
if
(
lunge_flag_r
<
12
0
&&
ReadAngles
[
4
]
>=
91
&&
lunge_flag_r
>
ReadAngles
[
4
])
if
(
ReadAngles
[
4
]
<
13
0
&&
ReadAngles
[
4
]
>=
91
&&
lunge_flag_r
>
ReadAngles
[
4
])
{
great
=
""
;
Great5
.
SetActive
(
false
);
...
...
@@ -704,6 +725,10 @@ public class Move : MonoBehaviour
KneeDown6
.
SetActive
(
false
);
}
else
{
Great5
.
SetActive
(
false
);
//KneeDown6.SetActive(false);
}
//////////////운동 횟수 카운트//////////////////
...
...
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