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1 +using System.Collections;
2 +using System.Collections.Generic;
3 +using UnityEngine;
4 +using UnityEngine.SceneManagement;
5 +
6 +public class Result : MonoBehaviour
7 +{
8 + private float timer;
9 +
10 + // Start is called before the first frame update
11 + void Start()
12 + {
13 + timer = 0;
14 + }
15 +
16 + // Update is called once per frame
17 + void Update()
18 + {
19 + timer += Time.deltaTime;
20 + if (timer > 5)
21 + {
22 + SceneManager.LoadScene("Final");
23 +
24 + }
25 + }
26 +}
1 +fileFormatVersion: 2
2 +guid: 60e42eccbe56e254e880952a601c780a
3 +MonoImporter:
4 + externalObjects: {}
5 + serializedVersion: 2
6 + defaultReferences: []
7 + executionOrder: 0
8 + icon: {instanceID: 0}
9 + userData:
10 + assetBundleName:
11 + assetBundleVariant:
...@@ -17,4 +17,7 @@ EditorBuildSettings: ...@@ -17,4 +17,7 @@ EditorBuildSettings:
17 - enabled: 1 17 - enabled: 1
18 path: Assets/Scenes/Result.unity 18 path: Assets/Scenes/Result.unity
19 guid: 3f7e325ee535b34419c0af446b9f97e5 19 guid: 3f7e325ee535b34419c0af446b9f97e5
20 + - enabled: 1
21 + path: Assets/Scenes/Final.unity
22 + guid: a8cea34d2a93e0e42a922ef68610d9da
20 m_configObjects: {} 23 m_configObjects: {}
......