이상윤
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...@@ -84,6 +84,7 @@ public class Move : MonoBehaviour ...@@ -84,6 +84,7 @@ public class Move : MonoBehaviour
84 public GameObject ex_start; 84 public GameObject ex_start;
85 public GameObject Squat_Instruction, SideHighKick_Instruction, Lunge_Left_Instruction, Lunge_Right_Instruction; 85 public GameObject Squat_Instruction, SideHighKick_Instruction, Lunge_Left_Instruction, Lunge_Right_Instruction;
86 public GameObject Right_Start; 86 public GameObject Right_Start;
87 + public GameObject Squat_Title, SideHighKick_Title, Lunge_Title;
87 88
88 int tot; 89 int tot;
89 string total; 90 string total;
...@@ -98,7 +99,14 @@ public class Move : MonoBehaviour ...@@ -98,7 +99,14 @@ public class Move : MonoBehaviour
98 { 99 {
99 Debug.Log("3초 됨 운동 끝!!!!!"); //결과씬이나 다른씬으로 100 Debug.Log("3초 됨 운동 끝!!!!!"); //결과씬이나 다른씬으로
100 trainer_check_outside = false; 101 trainer_check_outside = false;
102 +
103 + Squat_Title.SetActive(false);
104 + SideHighKick_Title.SetActive(false);
105 + Lunge_Title.SetActive(false);
106 +
107 +
101 SceneManager.LoadScene("Result"); // Result씬으로 이동 108 SceneManager.LoadScene("Result"); // Result씬으로 이동
109 +
102 } 110 }
103 return; 111 return;
104 } 112 }
...@@ -570,6 +578,9 @@ public class Move : MonoBehaviour ...@@ -570,6 +578,9 @@ public class Move : MonoBehaviour
570 578
571 if (exercise == "Squat") 579 if (exercise == "Squat")
572 { 580 {
581 + //Squat_Title
582 + Squat_Title.SetActive(true);
583 +
573 if (ReadAngles[1] - ReadAngles[2] <= 5) 584 if (ReadAngles[1] - ReadAngles[2] <= 5)
574 { 585 {
575 HipBalance1.SetActive(false); 586 HipBalance1.SetActive(false);
...@@ -616,6 +627,9 @@ public class Move : MonoBehaviour ...@@ -616,6 +627,9 @@ public class Move : MonoBehaviour
616 } 627 }
617 else if (exercise == "SideHiKick") 628 else if (exercise == "SideHiKick")
618 { 629 {
630 + //Title
631 + SideHighKick_Title.SetActive(true);
632 +
619 if ((ReadAngles[7] < 45) && (ReadAngles[7] > 10) 633 if ((ReadAngles[7] < 45) && (ReadAngles[7] > 10)
620 && (sidehk_flag < ReadAngles[7])) 634 && (sidehk_flag < ReadAngles[7]))
621 { 635 {
...@@ -657,9 +671,12 @@ public class Move : MonoBehaviour ...@@ -657,9 +671,12 @@ public class Move : MonoBehaviour
657 } 671 }
658 else if (exercise == "Lunge") 672 else if (exercise == "Lunge")
659 { 673 {
674 + //Lunge_Title
675 + Lunge_Title.SetActive(true);
676 +
660 if (!trainer_other_side) 677 if (!trainer_other_side)
661 { 678 {
662 - if (lunge_flag_l < 120 && ReadAngles[3] >= 91 && lunge_flag_l > ReadAngles[3]) 679 + if (ReadAngles[3] < 130 && ReadAngles[3] >= 91 && lunge_flag_l > ReadAngles[3])
663 { 680 {
664 great = ""; 681 great = "";
665 Great5.SetActive(false); 682 Great5.SetActive(false);
...@@ -674,6 +691,10 @@ public class Move : MonoBehaviour ...@@ -674,6 +691,10 @@ public class Move : MonoBehaviour
674 KneeDown6.SetActive(false); 691 KneeDown6.SetActive(false);
675 692
676 } 693 }
694 + else {
695 + Great5.SetActive(false);
696 + //KneeDown6.SetActive(false);
697 + }
677 698
678 699
679 //////////////운동 횟수 카운트////////////////// 700 //////////////운동 횟수 카운트//////////////////
...@@ -690,7 +711,7 @@ public class Move : MonoBehaviour ...@@ -690,7 +711,7 @@ public class Move : MonoBehaviour
690 } 711 }
691 else 712 else
692 { 713 {
693 - if (lunge_flag_r < 120 && ReadAngles[4] >= 91 && lunge_flag_r > ReadAngles[4]) 714 + if (ReadAngles[4] < 130 && ReadAngles[4] >= 91 && lunge_flag_r > ReadAngles[4])
694 { 715 {
695 great = ""; 716 great = "";
696 Great5.SetActive(false); 717 Great5.SetActive(false);
...@@ -704,6 +725,10 @@ public class Move : MonoBehaviour ...@@ -704,6 +725,10 @@ public class Move : MonoBehaviour
704 KneeDown6.SetActive(false); 725 KneeDown6.SetActive(false);
705 726
706 } 727 }
728 + else {
729 + Great5.SetActive(false);
730 + //KneeDown6.SetActive(false);
731 + }
707 732
708 733
709 //////////////운동 횟수 카운트////////////////// 734 //////////////운동 횟수 카운트//////////////////
......