이상윤

함수이름 정리

6.94 KB | W: | H:

12.7 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin

7.03 KB | W: | H:

11.4 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin

6.21 KB | W: | H:

9.9 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin

5.95 KB | W: | H:

9.89 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin

5.68 KB | W: | H:

8.93 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin

4.58 KB | W: | H:

6.7 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin
...@@ -474,8 +474,8 @@ RectTransform: ...@@ -474,8 +474,8 @@ RectTransform:
474 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 474 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
475 m_AnchorMin: {x: 0.5, y: 0.5} 475 m_AnchorMin: {x: 0.5, y: 0.5}
476 m_AnchorMax: {x: 0.5, y: 0.5} 476 m_AnchorMax: {x: 0.5, y: 0.5}
477 - m_AnchoredPosition: {x: 330, y: 150} 477 + m_AnchoredPosition: {x: 320, y: 150}
478 - m_SizeDelta: {x: 250, y: 30} 478 + m_SizeDelta: {x: 370, y: 50}
479 m_Pivot: {x: 0.5, y: 0.5} 479 m_Pivot: {x: 0.5, y: 0.5}
480 --- !u!114 &109009052 480 --- !u!114 &109009052
481 MonoBehaviour: 481 MonoBehaviour:
...@@ -858,17 +858,17 @@ RectTransform: ...@@ -858,17 +858,17 @@ RectTransform:
858 m_PrefabInstance: {fileID: 0} 858 m_PrefabInstance: {fileID: 0}
859 m_PrefabAsset: {fileID: 0} 859 m_PrefabAsset: {fileID: 0}
860 m_GameObject: {fileID: 310358198} 860 m_GameObject: {fileID: 310358198}
861 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 861 + m_LocalRotation: {x: 0, y: 0, z: 0.2588191, w: 0.9659258}
862 m_LocalPosition: {x: 0, y: 0, z: 0} 862 m_LocalPosition: {x: 0, y: 0, z: 0}
863 m_LocalScale: {x: 1, y: 1, z: 1} 863 m_LocalScale: {x: 1, y: 1, z: 1}
864 m_Children: [] 864 m_Children: []
865 m_Father: {fileID: 1679758666} 865 m_Father: {fileID: 1679758666}
866 m_RootOrder: 18 866 m_RootOrder: 18
867 - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 867 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 30}
868 m_AnchorMin: {x: 0.5, y: 0.5} 868 m_AnchorMin: {x: 0.5, y: 0.5}
869 m_AnchorMax: {x: 0.5, y: 0.5} 869 m_AnchorMax: {x: 0.5, y: 0.5}
870 - m_AnchoredPosition: {x: 290, y: 100} 870 + m_AnchoredPosition: {x: 200, y: 90}
871 - m_SizeDelta: {x: 250, y: 30} 871 + m_SizeDelta: {x: 370, y: 50}
872 m_Pivot: {x: 0.5, y: 0.5} 872 m_Pivot: {x: 0.5, y: 0.5}
873 --- !u!114 &310358200 873 --- !u!114 &310358200
874 MonoBehaviour: 874 MonoBehaviour:
...@@ -938,8 +938,8 @@ RectTransform: ...@@ -938,8 +938,8 @@ RectTransform:
938 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 938 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
939 m_AnchorMin: {x: 0.5, y: 0.5} 939 m_AnchorMin: {x: 0.5, y: 0.5}
940 m_AnchorMax: {x: 0.5, y: 0.5} 940 m_AnchorMax: {x: 0.5, y: 0.5}
941 - m_AnchoredPosition: {x: 330, y: 150} 941 + m_AnchoredPosition: {x: 320, y: 210}
942 - m_SizeDelta: {x: 250, y: 30} 942 + m_SizeDelta: {x: 370, y: 50}
943 m_Pivot: {x: 0.5, y: 0.5} 943 m_Pivot: {x: 0.5, y: 0.5}
944 --- !u!114 &395084097 944 --- !u!114 &395084097
945 MonoBehaviour: 945 MonoBehaviour:
...@@ -1459,7 +1459,7 @@ RectTransform: ...@@ -1459,7 +1459,7 @@ RectTransform:
1459 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 1459 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
1460 m_AnchorMin: {x: 0.5, y: 0.5} 1460 m_AnchorMin: {x: 0.5, y: 0.5}
1461 m_AnchorMax: {x: 0.5, y: 0.5} 1461 m_AnchorMax: {x: 0.5, y: 0.5}
1462 - m_AnchoredPosition: {x: 0, y: 250} 1462 + m_AnchoredPosition: {x: 0, y: -220}
1463 m_SizeDelta: {x: 320, y: 130} 1463 m_SizeDelta: {x: 320, y: 130}
1464 m_Pivot: {x: 0.5, y: 0.5} 1464 m_Pivot: {x: 0.5, y: 0.5}
1465 --- !u!114 &779933559 1465 --- !u!114 &779933559
...@@ -1822,7 +1822,7 @@ RectTransform: ...@@ -1822,7 +1822,7 @@ RectTransform:
1822 m_AnchorMin: {x: 0.5, y: 0.5} 1822 m_AnchorMin: {x: 0.5, y: 0.5}
1823 m_AnchorMax: {x: 0.5, y: 0.5} 1823 m_AnchorMax: {x: 0.5, y: 0.5}
1824 m_AnchoredPosition: {x: 330, y: 200} 1824 m_AnchoredPosition: {x: 330, y: 200}
1825 - m_SizeDelta: {x: 250, y: 30} 1825 + m_SizeDelta: {x: 370, y: 50}
1826 m_Pivot: {x: 0.5, y: 0.5} 1826 m_Pivot: {x: 0.5, y: 0.5}
1827 --- !u!114 &1089006722 1827 --- !u!114 &1089006722
1828 MonoBehaviour: 1828 MonoBehaviour:
...@@ -2337,8 +2337,8 @@ RectTransform: ...@@ -2337,8 +2337,8 @@ RectTransform:
2337 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 2337 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
2338 m_AnchorMin: {x: 0.5, y: 0.5} 2338 m_AnchorMin: {x: 0.5, y: 0.5}
2339 m_AnchorMax: {x: 0.5, y: 0.5} 2339 m_AnchorMax: {x: 0.5, y: 0.5}
2340 - m_AnchoredPosition: {x: 330, y: 150} 2340 + m_AnchoredPosition: {x: 320, y: 150}
2341 - m_SizeDelta: {x: 250, y: 30} 2341 + m_SizeDelta: {x: 370, y: 50}
2342 m_Pivot: {x: 0.5, y: 0.5} 2342 m_Pivot: {x: 0.5, y: 0.5}
2343 --- !u!114 &1484596777 2343 --- !u!114 &1484596777
2344 MonoBehaviour: 2344 MonoBehaviour:
......
...@@ -195,7 +195,7 @@ class CharacterSkeleton ...@@ -195,7 +195,7 @@ class CharacterSkeleton
195 } 195 }
196 } 196 }
197 197
198 - public void dasomset(float[] jt, int[] st, int offset, bool mirrored, bool move, Kinect.Joint sourceJoint, Transform jointObj) 198 + public void trainee_set(float[] jt, int[] st, int offset, bool mirrored, bool move, Kinect.Joint sourceJoint, Transform jointObj)
199 { 199 {
200 if (isSavedPosition == false && jointState[JointType_SpineBase] != TrackingState_NotTracked) 200 if (isSavedPosition == false && jointState[JointType_SpineBase] != TrackingState_NotTracked)
201 { 201 {
...@@ -268,7 +268,7 @@ class CharacterSkeleton ...@@ -268,7 +268,7 @@ class CharacterSkeleton
268 } 268 }
269 269
270 270
271 - public void dasomset_trainer(float[] jt, int[] st, int offset, bool mirrored, bool move) 271 + public void trainer_set(float[] jt, int[] st, int offset, bool mirrored, bool move)
272 { 272 {
273 if (isSavedPosition == false && jointState[JointType_SpineBase] != TrackingState_NotTracked) 273 if (isSavedPosition == false && jointState[JointType_SpineBase] != TrackingState_NotTracked)
274 { 274 {
......
...@@ -95,11 +95,11 @@ public class ClickExercise : MonoBehaviour ...@@ -95,11 +95,11 @@ public class ClickExercise : MonoBehaviour
95 if (pos.x >= 60 && pos.x <= 285 && pos.y >= 335 && pos.y <= 640 && pos.z == 200) { 95 if (pos.x >= 60 && pos.x <= 285 && pos.y >= 335 && pos.y <= 640 && pos.z == 200) {
96 //스쿼트 96 //스쿼트
97 timer += Time.deltaTime; 97 timer += Time.deltaTime;
98 - Debug.Log("Timer: " + timer); 98 + //Debug.Log("Timer: " + timer);
99 99
100 if (timer > 2.5) 100 if (timer > 2.5)
101 { 101 {
102 - Debug.Log("Clicked"); 102 + //Debug.Log("Clicked");
103 ////// 103 //////
104 selected_exercise = "Squat"; //Squat 넘겨줌 104 selected_exercise = "Squat"; //Squat 넘겨줌
105 GameObject tempBtn = btnParent.transform.GetChild(3).gameObject; 105 GameObject tempBtn = btnParent.transform.GetChild(3).gameObject;
...@@ -107,7 +107,7 @@ public class ClickExercise : MonoBehaviour ...@@ -107,7 +107,7 @@ public class ClickExercise : MonoBehaviour
107 107
108 if (btnImage.name == "Squat") 108 if (btnImage.name == "Squat")
109 { 109 {
110 - Debug.Log("Squat"); 110 + //Debug.Log("Squat");
111 btnImage.texture = Resources.Load("Squat_on", typeof(Texture2D)) as Texture2D; 111 btnImage.texture = Resources.Load("Squat_on", typeof(Texture2D)) as Texture2D;
112 } 112 }
113 113
...@@ -124,11 +124,11 @@ public class ClickExercise : MonoBehaviour ...@@ -124,11 +124,11 @@ public class ClickExercise : MonoBehaviour
124 else if(pos.x >= 400 && pos.x <= 625 && pos.y >= 335 && pos.y <= 640 && pos.z == 200){ 124 else if(pos.x >= 400 && pos.x <= 625 && pos.y >= 335 && pos.y <= 640 && pos.z == 200){
125 //사이드하이킥 125 //사이드하이킥
126 timer += Time.deltaTime; 126 timer += Time.deltaTime;
127 - Debug.Log("Timer: " + timer); 127 + // Debug.Log("Timer: " + timer);
128 128
129 if (timer > 2.5) 129 if (timer > 2.5)
130 { 130 {
131 - Debug.Log("Clicked"); 131 + // Debug.Log("Clicked");
132 ///// 132 /////
133 selected_exercise = "SideHiKick"; //SideHiKick 넘겨줌 133 selected_exercise = "SideHiKick"; //SideHiKick 넘겨줌
134 GameObject tempBtn = btnParent.transform.GetChild(2).gameObject; 134 GameObject tempBtn = btnParent.transform.GetChild(2).gameObject;
...@@ -136,7 +136,7 @@ public class ClickExercise : MonoBehaviour ...@@ -136,7 +136,7 @@ public class ClickExercise : MonoBehaviour
136 136
137 if (btnImage.name == "SideHiKick") 137 if (btnImage.name == "SideHiKick")
138 { 138 {
139 - Debug.Log("SideHiKick"); 139 + // Debug.Log("SideHiKick");
140 btnImage.texture = Resources.Load("SideHiKick_on", typeof(Texture2D)) as Texture2D; 140 btnImage.texture = Resources.Load("SideHiKick_on", typeof(Texture2D)) as Texture2D;
141 } 141 }
142 142
...@@ -154,11 +154,11 @@ public class ClickExercise : MonoBehaviour ...@@ -154,11 +154,11 @@ public class ClickExercise : MonoBehaviour
154 { 154 {
155 //런지 155 //런지
156 timer += Time.deltaTime; 156 timer += Time.deltaTime;
157 - Debug.Log("Timer: " + timer); 157 + //Debug.Log("Timer: " + timer);
158 158
159 if (timer > 2.5) 159 if (timer > 2.5)
160 { 160 {
161 - Debug.Log("Clicked"); 161 + // Debug.Log("Clicked");
162 ////// 162 //////
163 selected_exercise = "Lunge"; //Lunge 넘겨줌 163 selected_exercise = "Lunge"; //Lunge 넘겨줌
164 164
...@@ -167,7 +167,7 @@ public class ClickExercise : MonoBehaviour ...@@ -167,7 +167,7 @@ public class ClickExercise : MonoBehaviour
167 167
168 if (btnImage.name == "Lunge") 168 if (btnImage.name == "Lunge")
169 { 169 {
170 - Debug.Log("Lunge"); 170 + // Debug.Log("Lunge");
171 btnImage.texture = Resources.Load("Lunge_on", typeof(Texture2D)) as Texture2D; 171 btnImage.texture = Resources.Load("Lunge_on", typeof(Texture2D)) as Texture2D;
172 } 172 }
173 173
......
...@@ -28,7 +28,7 @@ public class Final : MonoBehaviour ...@@ -28,7 +28,7 @@ public class Final : MonoBehaviour
28 void Update() 28 void Update()
29 { 29 {
30 pos = follow.transform.position; 30 pos = follow.transform.position;
31 - Debug.Log(pos); 31 + //Debug.Log(pos);
32 32
33 33
34 if (pos.x >= 290 && pos.x <= 725 && pos.y >= 265 && pos.y <= 315 && pos.z == 200) 34 if (pos.x >= 290 && pos.x <= 725 && pos.y >= 265 && pos.y <= 315 && pos.z == 200)
...@@ -37,7 +37,7 @@ public class Final : MonoBehaviour ...@@ -37,7 +37,7 @@ public class Final : MonoBehaviour
37 37
38 if (timer1 > 2.5) 38 if (timer1 > 2.5)
39 { 39 {
40 - Debug.Log("Clicked"); 40 + //Debug.Log("Clicked");
41 SceneManager.LoadScene("Start"); 41 SceneManager.LoadScene("Start");
42 } 42 }
43 } 43 }
...@@ -50,7 +50,7 @@ public class Final : MonoBehaviour ...@@ -50,7 +50,7 @@ public class Final : MonoBehaviour
50 50
51 if (timer2 > 2.5) 51 if (timer2 > 2.5)
52 { 52 {
53 - Debug.Log("Clicked"); 53 + // Debug.Log("Clicked");
54 SceneManager.LoadScene("Intro"); 54 SceneManager.LoadScene("Intro");
55 } 55 }
56 56
......
...@@ -97,7 +97,7 @@ public class Move : MonoBehaviour ...@@ -97,7 +97,7 @@ public class Move : MonoBehaviour
97 trainer_timer += Time.deltaTime; 97 trainer_timer += Time.deltaTime;
98 if (trainer_timer > 3) 98 if (trainer_timer > 3)
99 { 99 {
100 - Debug.Log("3초 됨 운동 끝!!!!!"); //결과씬이나 다른씬으로 100 + //Debug.Log("3초 됨 운동 끝!!!!!"); //결과씬이나 다른씬으로
101 trainer_check_outside = false; 101 trainer_check_outside = false;
102 102
103 Squat_Title.SetActive(false); 103 Squat_Title.SetActive(false);
...@@ -116,21 +116,21 @@ public class Move : MonoBehaviour ...@@ -116,21 +116,21 @@ public class Move : MonoBehaviour
116 if (trainer_count < 20 && exercise == "Squat") 116 if (trainer_count < 20 && exercise == "Squat")
117 { 117 {
118 trainer_count++; 118 trainer_count++;
119 - Debug.Log("카운트 : " + trainer_count); 119 + //Debug.Log("카운트 : " + trainer_count);
120 trainercnt = trainer_count + "/20"; 120 trainercnt = trainer_count + "/20";
121 Trainner_count.text = trainercnt; 121 Trainner_count.text = trainercnt;
122 } 122 }
123 if (trainer_count < 10 && exercise == "SideHiKick") 123 if (trainer_count < 10 && exercise == "SideHiKick")
124 { 124 {
125 trainer_count++; 125 trainer_count++;
126 - Debug.Log("카운트 : " + trainer_count); 126 + // Debug.Log("카운트 : " + trainer_count);
127 trainercnt = trainer_count + "/10"; 127 trainercnt = trainer_count + "/10";
128 Trainner_count.text = trainercnt; 128 Trainner_count.text = trainercnt;
129 } 129 }
130 if (trainer_count < 10 && exercise == "Lunge") 130 if (trainer_count < 10 && exercise == "Lunge")
131 { 131 {
132 trainer_count++; 132 trainer_count++;
133 - Debug.Log("카운트 : " + trainer_count); 133 + // Debug.Log("카운트 : " + trainer_count);
134 trainercnt = trainer_count + "/10"; 134 trainercnt = trainer_count + "/10";
135 Trainner_count.text = trainercnt; 135 Trainner_count.text = trainercnt;
136 } 136 }
...@@ -209,7 +209,7 @@ public class Move : MonoBehaviour ...@@ -209,7 +209,7 @@ public class Move : MonoBehaviour
209 { 209 {
210 trainer_state[trainer_i - 2] = 1; 210 trainer_state[trainer_i - 2] = 1;
211 } 211 }
212 - skeleton_Trainnner.dasomset_trainer(trainer_data1, trainer_state, 0, true, true); 212 + skeleton_Trainnner.trainer_set(trainer_data1, trainer_state, 0, true, true);
213 trainer_j = trainer_j + 3; 213 trainer_j = trainer_j + 3;
214 } 214 }
215 if (speed < trainer_speed) 215 if (speed < trainer_speed)
...@@ -253,7 +253,7 @@ public class Move : MonoBehaviour ...@@ -253,7 +253,7 @@ public class Move : MonoBehaviour
253 } 253 }
254 workout_count++; 254 workout_count++;
255 workout = false; 255 workout = false;
256 - Debug.Log("트레이니: " + workout_count); 256 + //Debug.Log("트레이니: " + workout_count);
257 traineecnt = workout_count + "/" + total; 257 traineecnt = workout_count + "/" + total;
258 Trainee_count.text = traineecnt; 258 Trainee_count.text = traineecnt;
259 } 259 }
...@@ -276,29 +276,31 @@ public class Move : MonoBehaviour ...@@ -276,29 +276,31 @@ public class Move : MonoBehaviour
276 276
277 exercise = ClickExercise.selected_exercise; //ClickExercise에서 선택한 운동이 무엇인지 String으로 넘어옴. 277 exercise = ClickExercise.selected_exercise; //ClickExercise에서 선택한 운동이 무엇인지 String으로 넘어옴.
278 278
279 - Debug.Log(exercise); //Squat, SideHiKick, Lunge 에 따라서 Trainer움직이고, 사용자에게 instruction주기 279 + // Debug.Log(exercise); //Squat, SideHiKick, Lunge 에 따라서 Trainer움직이고, 사용자에게 instruction주기
280 280
281 if (exercise == "Squat") 281 if (exercise == "Squat")
282 { 282 {
283 +
283 lines = File.ReadAllLines(@"Trainer_txt/squart.txt"); 284 lines = File.ReadAllLines(@"Trainer_txt/squart.txt");
284 - Debug.Log("읽음"); 285 + // Debug.Log("읽음");
285 } 286 }
286 else if (exercise == "SideHiKick") 287 else if (exercise == "SideHiKick")
287 { 288 {
289 +
288 lines = File.ReadAllLines(@"Trainer_txt/leg_right.txt"); 290 lines = File.ReadAllLines(@"Trainer_txt/leg_right.txt");
289 lines_right = File.ReadAllLines(@"Trainer_txt/leg_left.txt"); 291 lines_right = File.ReadAllLines(@"Trainer_txt/leg_left.txt");
290 - Debug.Log("읽음"); 292 + //Debug.Log("읽음");
291 } 293 }
292 else if (exercise == "Lunge") 294 else if (exercise == "Lunge")
293 - { 295 + {
294 lines = File.ReadAllLines(@"Trainer_txt/runzi_right.txt"); 296 lines = File.ReadAllLines(@"Trainer_txt/runzi_right.txt");
295 lines_right = File.ReadAllLines(@"Trainer_txt/runzi_left.txt"); 297 lines_right = File.ReadAllLines(@"Trainer_txt/runzi_left.txt");
296 - Debug.Log("읽음"); 298 + // Debug.Log("읽음");
297 } 299 }
298 else 300 else
299 { 301 {
300 lines = File.ReadAllLines(@"Trainer_txt/squart.txt"); 302 lines = File.ReadAllLines(@"Trainer_txt/squart.txt");
301 - Debug.Log("읽음"); 303 + //Debug.Log("읽음");
302 } 304 }
303 305
304 workout_count = 0; 306 workout_count = 0;
...@@ -553,7 +555,7 @@ public class Move : MonoBehaviour ...@@ -553,7 +555,7 @@ public class Move : MonoBehaviour
553 { 555 {
554 state[i - 2] = 1; 556 state[i - 2] = 1;
555 } 557 }
556 - skeleton_Trainnne.dasomset(data1, state, 0, true, true, body.Joints[jt], jointObj); 558 + skeleton_Trainnne.trainee_set(data1, state, 0, true, true, body.Joints[jt], jointObj);
557 559
558 /* 560 /*
559 LineRenderer lr = jointObj.GetComponent<LineRenderer>(); 561 LineRenderer lr = jointObj.GetComponent<LineRenderer>();
......
...@@ -200,7 +200,7 @@ public class MoveTrainee : MonoBehaviour ...@@ -200,7 +200,7 @@ public class MoveTrainee : MonoBehaviour
200 { 200 {
201 state[i - 2] = 1; 201 state[i - 2] = 1;
202 } 202 }
203 - skeleton.dasomset(data1, state, 0, true, true, body.Joints[jt], jointObj); 203 + skeleton.trainee_set(data1, state, 0, true, true, body.Joints[jt], jointObj);
204 204
205 /* 205 /*
206 LineRenderer lr = jointObj.GetComponent<LineRenderer>(); 206 LineRenderer lr = jointObj.GetComponent<LineRenderer>();
......
...@@ -201,7 +201,7 @@ public class MoveTrainner : MonoBehaviour ...@@ -201,7 +201,7 @@ public class MoveTrainner : MonoBehaviour
201 { 201 {
202 state[i - 2] = 1; 202 state[i - 2] = 1;
203 } 203 }
204 - skeleton.dasomset(data1, state, 0, true, true, body.Joints[jt], jointObj); 204 + skeleton.trainee_set(data1, state, 0, true, true, body.Joints[jt], jointObj);
205 205
206 LineRenderer lr = jointObj.GetComponent<LineRenderer>(); 206 LineRenderer lr = jointObj.GetComponent<LineRenderer>();
207 if (targetJoint.HasValue) 207 if (targetJoint.HasValue)
......
...@@ -16,7 +16,7 @@ public class Result : MonoBehaviour ...@@ -16,7 +16,7 @@ public class Result : MonoBehaviour
16 { 16 {
17 timer = 0; 17 timer = 0;
18 num = Move.traineecnt; 18 num = Move.traineecnt;
19 - Debug.Log(num); 19 + //Debug.Log(num);
20 } 20 }
21 21
22 // Update is called once per frame 22 // Update is called once per frame
......
...@@ -15,7 +15,7 @@ public class Title : MonoBehaviour ...@@ -15,7 +15,7 @@ public class Title : MonoBehaviour
15 15
16 private void Start() 16 private void Start()
17 { 17 {
18 - Debug.Log("Start"); 18 + // Debug.Log("Start");
19 follow = GameObject.Find("follow").gameObject; 19 follow = GameObject.Find("follow").gameObject;
20 } 20 }
21 21
...@@ -26,7 +26,7 @@ public class Title : MonoBehaviour ...@@ -26,7 +26,7 @@ public class Title : MonoBehaviour
26 26
27 void Update() 27 void Update()
28 { 28 {
29 - Debug.Log("Update"); 29 + // Debug.Log("Update");
30 30
31 pos = follow.transform.position; 31 pos = follow.transform.position;
32 //Debug.Log(pos); 32 //Debug.Log(pos);
...@@ -34,10 +34,10 @@ public class Title : MonoBehaviour ...@@ -34,10 +34,10 @@ public class Title : MonoBehaviour
34 34
35 if (pos.x >= 360 && pos.x <= 600 && pos.y >= 180 && pos.y <= 200 &&pos.z == 200) { 35 if (pos.x >= 360 && pos.x <= 600 && pos.y >= 180 && pos.y <= 200 &&pos.z == 200) {
36 timer += Time.deltaTime; 36 timer += Time.deltaTime;
37 - Debug.Log("Timer: "+ timer); 37 + // Debug.Log("Timer: "+ timer);
38 38
39 if (timer > 2.5) { 39 if (timer > 2.5) {
40 - Debug.Log("Clicked"); 40 + // Debug.Log("Clicked");
41 SceneManager.LoadScene(SceneToLoad); 41 SceneManager.LoadScene(SceneToLoad);
42 } 42 }
43 43
......