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LSK_Project1
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Authored by
고다경
2020-06-19 04:01:24 +0900
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Commit
07c2a7abe49a28b95c3c9d178fb0122ceb8794ca
07c2a7ab
1 parent
49c67124
Final Scene follow 움직임, 포즈 인식 구현
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7 changed files
with
164 additions
and
7 deletions
sourcecode/capstone/Assets/Scenes/Final.unity
sourcecode/capstone/Assets/Scenes/Result.unity
sourcecode/capstone/Assets/Script/Final.cs
sourcecode/capstone/Assets/Script/Final.cs.meta
sourcecode/capstone/Assets/Script/Move.cs
sourcecode/capstone/Assets/Script/Result.cs
sourcecode/capstone/Assets/Script/Title.cs
sourcecode/capstone/Assets/Scenes/Final.unity
View file @
07c2a7a
...
...
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...
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...
...
sourcecode/capstone/Assets/Scenes/Result.unity
View file @
07c2a7a
...
...
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...
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...
...
sourcecode/capstone/Assets/Script/Final.cs
0 → 100644
View file @
07c2a7a
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.SceneManagement
;
public
class
Final
:
MonoBehaviour
{
GameObject
follow
;
//커서
Vector3
pos
;
private
float
timer1
;
private
float
timer2
;
public
string
SceneToLoad
;
// Start is called before the first frame update
void
Start
()
{
follow
=
GameObject
.
Find
(
"follow"
).
gameObject
;
pos
=
follow
.
transform
.
position
;
timer1
=
0
;
timer2
=
0
;
}
// Update is called once per frame
void
Update
()
{
pos
=
follow
.
transform
.
position
;
Debug
.
Log
(
pos
);
if
(
pos
.
x
>=
290
&&
pos
.
x
<=
725
&&
pos
.
y
>=
265
&&
pos
.
y
<=
315
&&
pos
.
z
==
200
)
{
timer1
+=
Time
.
deltaTime
;
if
(
timer1
>
2.5
)
{
Debug
.
Log
(
"Clicked"
);
SceneManager
.
LoadScene
(
SceneToLoad
);
}
}
if
(
pos
.
x
>=
290
&&
pos
.
x
<=
725
&&
pos
.
y
>=
95
&&
pos
.
y
<=
158
&&
pos
.
z
==
200
)
{
timer2
+=
Time
.
deltaTime
;
if
(
timer2
>
2.5
)
{
Debug
.
Log
(
"Clicked"
);
SceneManager
.
LoadScene
(
SceneToLoad
);
}
}
}
}
sourcecode/capstone/Assets/Script/Final.cs.meta
0 → 100644
View file @
07c2a7a
fileFormatVersion: 2
guid: 3af9c1c60f4b821408457bded93ec384
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
sourcecode/capstone/Assets/Script/Move.cs
View file @
07c2a7a
...
...
@@ -60,7 +60,7 @@ public class Move : MonoBehaviour
public
Text
Great
;
public
Text
Trainner_count
,
Trainee_count
;
string
trainercnt
,
traineecnt
;
public
static
string
trainercnt
,
traineecnt
;
string
hipbal
,
leftkneewarning
,
rightkneewarning
,
leftsidehighkick
,
rightsidehighkick
;
string
spinestraight
,
pullhipback
,
great
;
...
...
sourcecode/capstone/Assets/Script/Result.cs
View file @
07c2a7a
...
...
@@ -2,20 +2,28 @@
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.SceneManagement
;
using
UnityEngine.UI
;
public
class
Result
:
MonoBehaviour
{
private
float
timer
;
string
num
;
public
Text
NumOfGreat
;
// Start is called before the first frame update
void
Start
()
{
timer
=
0
;
num
=
Move
.
traineecnt
;
NumOfGreat
.
text
=
""
;
}
// Update is called once per frame
void
Update
()
{
NumOfGreat
.
text
=
num
;
timer
+=
Time
.
deltaTime
;
if
(
timer
>
5
)
{
...
...
sourcecode/capstone/Assets/Script/Title.cs
View file @
07c2a7a
...
...
@@ -29,7 +29,7 @@ public class Title : MonoBehaviour
Debug
.
Log
(
"Update"
);
pos
=
follow
.
transform
.
position
;
Debug
.
Log
(
pos
);
//
Debug.Log(pos);
if
(
pos
.
x
>=
360
&&
pos
.
x
<=
600
&&
pos
.
y
>=
180
&&
pos
.
y
<=
200
&&
pos
.
z
==
200
)
{
...
...
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