고다경

운동 instruction 삽입

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...@@ -67,6 +67,8 @@ public class Move : MonoBehaviour ...@@ -67,6 +67,8 @@ public class Move : MonoBehaviour
67 public GameObject count1; 67 public GameObject count1;
68 public GameObject HipBalance1, PullHipBack2, LegUp3, SpineStraight4, Great5, KneeDown6; 68 public GameObject HipBalance1, PullHipBack2, LegUp3, SpineStraight4, Great5, KneeDown6;
69 public GameObject ex_start; 69 public GameObject ex_start;
70 + public GameObject Squat_Instruction, SideHighKick_Instruction, Lunge_Left_Instruction, Lunge_Right_Instruction;
71 +
70 72
71 //lsy 73 //lsy
72 void Trainer_Run() 74 void Trainer_Run()
...@@ -189,12 +191,25 @@ public class Move : MonoBehaviour ...@@ -189,12 +191,25 @@ public class Move : MonoBehaviour
189 workout_flag2 = 0; 191 workout_flag2 = 0;
190 workout = false; 192 workout = false;
191 193
192 - HipBalance1.SetActive(false); 194 + if (exercise == "Squat")
193 - PullHipBack2.SetActive(false); 195 + {
194 - LegUp3.SetActive(false); 196 + Squat_Instruction.SetActive(true);
195 - SpineStraight4.SetActive(false); 197 + }
196 - Great5.SetActive(false); 198 + else if (exercise == "SideHiKick")
197 - KneeDown6.SetActive(false); 199 + {
200 + SideHighKick_Instruction.SetActive(true);
201 + }
202 + else if (exercise == "Lunge")
203 + {
204 + Lunge_Left_Instruction.SetActive(true);
205 + }
206 +
207 + //HipBalance1.SetActive(false);
208 + //PullHipBack2.SetActive(false);
209 + //LegUp3.SetActive(false);
210 + //SpineStraight4.SetActive(false);
211 + //Great5.SetActive(false);
212 + //KneeDown6.SetActive(false);
198 } 213 }
199 214
200 private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>() 215 private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>()
...@@ -234,8 +249,27 @@ public class Move : MonoBehaviour ...@@ -234,8 +249,27 @@ public class Move : MonoBehaviour
234 249
235 timer += Time.deltaTime; 250 timer += Time.deltaTime;
236 //Debug.Log("Timer: " + timer); 251 //Debug.Log("Timer: " + timer);
237 - if (timer < 1) 252 + if (timer < 3)
238 { 253 {
254 + if (exercise == "Squat")
255 + {
256 + Squat_Instruction.SetActive(true);
257 + }
258 + else if (exercise == "SideHiKick")
259 + {
260 + SideHighKick_Instruction.SetActive(true);
261 + }
262 + else if (exercise == "Lunge")
263 + {
264 + Lunge_Left_Instruction.SetActive(true);
265 + }
266 + }
267 + else if (timer < 4)
268 + {
269 + Squat_Instruction.SetActive(false);
270 + SideHighKick_Instruction.SetActive(false);
271 + Lunge_Left_Instruction.SetActive(false);
272 +
239 count3.SetActive(true); 273 count3.SetActive(true);
240 count2.SetActive(false); 274 count2.SetActive(false);
241 count1.SetActive(false); 275 count1.SetActive(false);
...@@ -249,7 +283,7 @@ public class Move : MonoBehaviour ...@@ -249,7 +283,7 @@ public class Move : MonoBehaviour
249 KneeDown6.SetActive(false); 283 KneeDown6.SetActive(false);
250 284
251 } 285 }
252 - else if (timer >= 1 && timer < 2) { 286 + else if (timer < 5) {
253 count3.SetActive(false); 287 count3.SetActive(false);
254 count2.SetActive(true); 288 count2.SetActive(true);
255 count1.SetActive(false); 289 count1.SetActive(false);
...@@ -263,7 +297,7 @@ public class Move : MonoBehaviour ...@@ -263,7 +297,7 @@ public class Move : MonoBehaviour
263 KneeDown6.SetActive(false); 297 KneeDown6.SetActive(false);
264 298
265 } 299 }
266 - else if (timer >= 2 && timer < 3) 300 + else if (timer < 6)
267 { 301 {
268 count3.SetActive(false); 302 count3.SetActive(false);
269 count2.SetActive(false); 303 count2.SetActive(false);
......