Title.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
public class Title : MonoBehaviour
{
public string SceneToLoad;
GameObject follow; //커서
Vector3 pos;
private float timer;
private void Start()
{
// Debug.Log("Start");
follow = GameObject.Find("follow").gameObject;
}
public void LoadGame()
{
SceneManager.LoadScene(SceneToLoad);
}
void Update()
{
// Debug.Log("Update");
pos = follow.transform.position;
//Debug.Log(pos);
if (pos.x >= 360 && pos.x <= 600 && pos.y >= 180 && pos.y <= 200 &&pos.z == 200) {
timer += Time.deltaTime;
// Debug.Log("Timer: "+ timer);
if (timer > 2.5) {
// Debug.Log("Clicked");
SceneManager.LoadScene(SceneToLoad);
}
}
/*
Debug.Log("1");
if (Input.GetMouseButtonDown(0))
{
Debug.Log("2");
SceneManager.LoadScene(SceneToLoad);
}
*/
}
}