abseil-duration-factory-float.cpp
3.65 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
// RUN: %check_clang_tidy %s abseil-duration-factory-float %t -- -- -I%S/Inputs
#include "absl/time/time.h"
void ConvertFloatTest() {
absl::Duration d;
d = absl::Seconds(60.0);
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Seconds [abseil-duration-factory-float]
// CHECK-FIXES: absl::Seconds(60);
d = absl::Minutes(300.0);
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Minutes [abseil-duration-factory-float]
// CHECK-FIXES: absl::Minutes(300);
d = absl::Milliseconds(1e2);
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Milliseconds [abseil-duration-factory-float]
// CHECK-FIXES: absl::Milliseconds(100);
d = absl::Seconds(3.0f);
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Seconds [abseil-duration-factory-float]
// CHECK-FIXES: absl::Seconds(3);
d = absl::Seconds(3.);
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Seconds [abseil-duration-factory-float]
// CHECK-FIXES: absl::Seconds(3);
d = absl::Seconds(0x3.p0);
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Seconds [abseil-duration-factory-float]
// CHECK-FIXES: absl::Seconds(3);
d = absl::Seconds(0x3.p1);
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Seconds [abseil-duration-factory-float]
// CHECK-FIXES: absl::Seconds(6);
// Ignored expressions
d = absl::Seconds(.001);
d = absl::Seconds(.100);
d = ::absl::Seconds(1);
d = ::absl::Minutes(1);
d = ::absl::Hours(1);
d = absl::Seconds(0x3.4p1);
// Negative literals (we don't yet handle this case)
d = absl::Seconds(-3.0);
// This is bigger than we can safely fit in a positive int32, so we ignore it.
d = absl::Seconds(1e12);
int x;
d = absl::Seconds(x);
float y;
d = absl::Minutes(y);
#define SECONDS(x) absl::Seconds(x)
SECONDS(60);
#undef SECONDS
#define THIRTY 30.0
d = absl::Seconds(THIRTY);
#undef THIRTY
}
template <int N>
void InTemplate() {
absl::Duration d;
d = absl::Seconds(N); // 1
// ^ No replacement here.
d = absl::Minutes(1.0); // 2
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Minutes [abseil-duration-factory-float]
// CHECK-FIXES: absl::Minutes(1); // 2
}
void Instantiate() {
InTemplate<60>();
InTemplate<1>();
}
void ConvertCastTest() {
absl::Duration d;
d = absl::Seconds(static_cast<double>(5));
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Seconds [abseil-duration-factory-float]
// CHECK-FIXES: absl::Seconds(5);
d = absl::Minutes(static_cast<float>(5));
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Minutes [abseil-duration-factory-float]
// CHECK-FIXES: absl::Minutes(5);
d = absl::Seconds((double) 5);
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Seconds [abseil-duration-factory-float]
// CHECK-FIXES: absl::Seconds(5);
d = absl::Minutes((float) 5);
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Minutes [abseil-duration-factory-float]
// CHECK-FIXES: absl::Minutes(5);
d = absl::Seconds(double(5));
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Seconds [abseil-duration-factory-float]
// CHECK-FIXES: absl::Seconds(5);
d = absl::Minutes(float(5));
// CHECK-MESSAGES: [[@LINE-1]]:7: warning: use the integer version of absl::Minutes [abseil-duration-factory-float]
// CHECK-FIXES: absl::Minutes(5);
// This should not be flagged
d = absl::Seconds(static_cast<int>(5.0));
d = absl::Seconds((int) 5.0);
d = absl::Seconds(int(5.0));
}